Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on D3.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the rook on D3.

From the dark, Centipede pushes the pawn to F5, and right after that our hero's pawn takes D4, leaving D3 behind. Centipede answers by moving the pawn from B4 to B3; then our hero slides the rook across the board, from A1 to B1.

With dungeon cunning, Centipede brings the bishop to F4. From B1 to B3, our hero's rook swallows Centipede's pawn.

Centipede's bishop advances from F4 to C7. our hero advances the pawn from D4 to D5, while centipede sets the bishop on F4, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Centipede pushes the bishop to E3.

By taking the bishop on E3, our hero drives Centipede into check.

Centipede answers by moving the king from E8 to D8, and right after that our hero slides the rook across the board, from E3 to D3. With dungeon cunning, Centipede brings the pawn to F4.

With a steady hand, our hero brings the knight to E2. Centipede's knight reaches F3 and threatens our hero's king.

our hero advances the king from E1 to F2, and centipede sets the knight on E5, watching every square. Without hurry or fear, our hero places the rook on D2.

From the dark, Centipede pushes the pawn to G5, and right after that our hero's knight takes D4, leaving E2 behind. Centipede answers by moving the pawn from F7 to F6; then our hero slides the knight across the board, from D4 to F5.

Check from Centipede: the pawn plants itself on G3.

With a steady hand, our hero brings the king to F1, and centipede's king advances from D8 to D7. A clean strike: our hero's knight topples the pawn on H6.

Centipede sets the pawn on G4, watching every square, and right after that without hurry or fear, our hero places the king on G2. From the dark, Centipede pushes the king to E6; then our hero's rook takes D4, leaving D2 behind.

Centipede answers by moving the knight from E5 to C4, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Centipede brings the knight to D6.

Promotion: on D8, our hero turns a pawn into a queen.

Centipede's knight advances from D6 to B5. Mate. our hero's queen on E8 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 22% of the games on this floor.

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