Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on C4.

Centipede falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from H2 to H4, and right after that centipede sets the pawn on D3, watching every square. our hero captures the enemy pawn: the pawn leaps from E2 to D3.

From the dark, Centipede pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Centipede answers by moving the king from E8 to F7. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Centipede brings the rook to F4. With a steady hand, our hero brings the pawn to G3, and right after that centipede's knight advances from E7 to G6.

our hero advances the rook from A1 to C1. A cruel blow: Centipede's rook captures our hero's pawn on C4.

our hero claims the enemy rook by landing on C4.

From the dark, Centipede pushes the bishop to E4. our hero captures the enemy bishop: the rook leaps from C4 to E4.

Centipede answers by moving the king from F7 to E6, while our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Centipede brings the knight to H8.

With a steady hand, our hero brings the pawn to G4; then centipede's king advances from E6 to D6. our hero advances the pawn from A2 to A4, and right after that centipede sets the king on D5, watching every square.

Without hurry or fear, our hero places the rook on E3. From the dark, Centipede pushes the king to C6. our hero claims the enemy pawn by landing on E5.

Centipede answers by moving the king from C6 to C7, and our hero slides the rook across the board, from E5 to E8. With dungeon cunning, Centipede brings the king to B6.

our hero claims the enemy knight by landing on H8.

Centipede's pawn advances from D7 to D5. our hero advances the rook from H8 to H7; then centipede sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on B5. From the dark, Centipede pushes the king to C5. our hero captures the enemy pawn: the rook leaps from H7 to G7.

Centipede answers by moving the pawn from D5 to D4. our hero claims the enemy pawn by landing on A7.

With dungeon cunning, Centipede brings the pawn to D3. our hero captures the enemy pawn: the rook leaps from A7 to A5.

Centipede's king advances from C5 to C4. our hero advances the rook from A5 to A8. Centipede's pawn reaches D2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to D2.

From the dark, Centipede pushes the king to C5. From C8, our hero's rook forces Centipede to defend.

Centipede answers by moving the king from C5 to B4, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Centipede brings the king to A3.

With a steady hand, our hero brings the pawn to A5, and right after that centipede's king advances from A3 to A2. our hero advances the pawn from B6 to B7; then centipede sets the king on B3, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Centipede pushes the king to A3, and our hero's pawn takes A6, leaving A5 behind. Centipede answers by moving the king from A3 to A4, while our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Centipede brings the king to A5. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 19 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 55% of the games on this floor.

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