Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the pawn leaps from D2 to E3 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero slides the knight across the board, from G1 to F3; then with dungeon cunning, Centipede brings the bishop to H7. With a steady hand, our hero brings the pawn to H3, and right after that centipede's rook advances from G4 to E4.
our hero advances the bishop from C1 to A3; then centipede sets the knight on D5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Centipede pushes the bishop to G6, and our hero's rook takes B1, leaving A1 behind. Centipede answers by moving the rook from E4 to E3.
our hero claims the enemy rook by landing on E3.
Centipede's knight falls on E3 and tears the pawn from our hero.
From B8, our hero's rook forces Centipede to defend.
Centipede's king advances from E8 to F7. our hero captures the pawn on E5 and leaves Centipede in check.
Centipede sets the king on E6, watching every square. our hero captures the enemy bishop: the knight leaps from E5 to G6.
After toppling the pawn on C2, Centipede threatens our hero's king.
our hero's king takes D2, leaving E1 behind. Centipede answers by moving the king from E6 to F7. Check: our hero tightens the net by bringing the knight to E5.
With dungeon cunning, Centipede brings the king to F6. With a steady hand, our hero brings the rook to E8, and right after that centipede's pawn advances from A6 to A5.
our hero captures the enemy pawn: the bishop leaps from C5 to D4.
Centipede sets the pawn on D6, watching every square. our hero claims the enemy knight by landing on C2.
Centipede's pawn falls on E5 and tears the knight from our hero.
our hero captures the pawn on E5 and leaves Centipede in check.
Centipede answers by moving the king from F6 to F5, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Centipede brings the pawn to A6.
With a steady hand, our hero brings the king to D3; then centipede's pawn advances from G7 to G6. And it is checkmate: our hero ends the game on E4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 3
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 18% of the games on this floor.