Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's king lands on C5 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

Loading…

The battle, move by move

our hero advances the king from E1 to E2, while slug sets the bishop on B1, watching every square. Without hurry or fear, our hero places the king on D1.

Check from Slug: the bishop plants itself on C2.

A clean strike: our hero's king topples the bishop on C2.

Slug answers by moving the pawn from G4 to G3. From F2 to G3, our hero's pawn swallows Slug's pawn.

Slug's knight reaches D4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C3.

Slug's king advances from E8 to D7. our hero advances the pawn from G3 to G4. Slug gives check with the pawn on B4.

Without hurry or fear, our hero places the king on B2. From the dark, Slug pushes the king to E8, and right after that our hero's king takes A2, leaving B2 behind.

Check from Slug: the pawn plants itself on B3.

our hero slides the king across the board, from A2 to B2, while with dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the king to A3, and slug's pawn advances from B6 to B5.

our hero advances the king from A3 to B2, while slug sets the knight on C6, watching every square. From B2 to B3, our hero's king swallows Slug's pawn.

Slug gives check with the pawn on C4.

our hero's king takes C3, leaving B3 behind. Slug answers by moving the knight from C6 to B8, and right after that our hero slides the king across the board, from C3 to B4.

With dungeon cunning, Slug brings the king to D7. A clean strike: our hero's king topples the pawn on B5.

Slug's king advances from D7 to E8. From B5 to C4, our hero's king swallows Slug's pawn.

Slug sets the knight on D7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the pawn to F5.

From G4 to F5, our hero's pawn swallows Slug's pawn.

Slug gives check with the knight on B6.

A clean strike: our hero's king topples the pawn on D6.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to E5, and slug's knight advances from B6 to A4.

our hero advances the king from E5 to D4, while slug sets the knight on C5, watching every square. From D4 to C5, our hero's king swallows Slug's knight.

From the dark, Slug pushes the king to E7; then our hero's king takes D5, leaving C5 behind. Slug answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from D5 to E5.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to F6, while slug's king advances from F8 to F7.

our hero advances the king from E5 to F5, and slug sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Slug pushes the king to G8. Check: our hero tightens the net by bringing the pawn to F7.

Slug answers by moving the king from G8 to F8; then our hero slides the king across the board, from G6 to F6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

More from floor 2