Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's knight captures our hero's queen on F5.

our hero falls to Rat's mate. The dungeon does not forgive.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, while with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to D1, and rat's pawn advances from A5 to A4.

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B6; then our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to E6.

A clean strike: our hero's pawn topples the pawn on G4.

Rat's king advances from D8 to C8. our hero advances the pawn from G4 to G5, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to B8. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from B8 to D7; then our hero slides the pawn across the board, from E4 to E5. Rat advances to E5 and claims our pawn.

With a steady hand, our hero brings the king to C2, and rat's knight advances from E5 to G4. our hero advances the king from C2 to C3, while rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the knight to G4.

A clean strike: our hero's king topples the pawn on A4.

Rat answers by moving the king from C8 to D8, and right after that our hero slides the king across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to A6, while rat's pawn advances from E6 to E5. our hero advances the king from A6 to B7, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the king on B8. From the dark, Rat pushes the knight to G8, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to A6, and rat's knight advances from G8 to E7. our hero advances the pawn from A6 to A7, while rat sets the pawn on E4, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D7. By taking the pawn on C6, our hero drives Rat into check.

Rat advances to C6 and claims our queen.

our hero slides the pawn across the board, from A2 to A4. Rat moves the king from C6 to C5 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to A5, while rat's pawn advances from E4 to E3. our hero advances the pawn from A5 to A6, and rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the pawn to E2. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the knight from E7 to F5; then our hero slides the queen across the board, from A8 to E4. With dungeon cunning, Rat brings the knight to G3.

By taking the pawn on G6, our hero drives Rat into check.

Rat's king advances from B6 to A5. From F5, our hero's queen forces Rat to defend.

Rat advances to F5 and claims our queen.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to C6; then our hero's pawn takes G6, leaving G5 behind.

Rat's pawn crowns on E1 and a hostile queen is born.

our hero slides the king across the board, from B8 to C7. Rat gives check with the queen on G3.

A clean strike: our hero's king topples the pawn on C6.

Rat's queen reaches G2 and threatens our hero's king.

our hero advances the king from C6 to D7, and rat sets the queen on H3, watching every square. Without hurry or fear, our hero places the pawn on C6.

Rat gives check with the knight on D4.

our hero's king takes C7, leaving D7 behind. Rat's queen reaches H2 and threatens our hero's king.

our hero slides the king across the board, from C7 to D8. Check from Rat: the queen plants itself on D6.

With a steady hand, our hero brings the king to E8. Rat captures the pawn on G6 and puts our hero in check.

our hero advances the king from E8 to E7. Rat's queen reaches F7 and threatens our hero's king.

Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the queen to G8; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the knight from D4 to B3, and right after that our hero slides the king across the board, from D6 to D7. Rat's queen reaches H7 and threatens our hero's king.

With a steady hand, our hero brings the king to D8. Check from Rat: the queen plants itself on G8.

our hero advances the king from D8 to D7, and rat sets the queen on A8, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Rat pushes the knight to C1, and right after that our hero's king takes D7, leaving D6 behind. Rat answers by moving the knight from C1 to D3; then our hero slides the king across the board, from D7 to D6.

Rat gives check with the queen on A6.

With a steady hand, our hero brings the king to D7. Rat's knight reaches C5 and threatens our hero's king.

our hero advances the king from D7 to D8. Check from Rat: the queen plants itself on D6.

Without hurry or fear, our hero places the king on E8. Rat gives check with the queen on C6.

our hero's king takes D8, leaving E8 behind. Rat's edge falls on D7 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 52 s
Moves
110
How it ended
checkmate
Captures (hero / opponent)
7 / 5
Material captured (hero / opponent)
7 / 21
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (110 moves) lasted longer than 86% of the games on this floor.

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