Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero's knight lands on F6 and defeats Giant Rat's knight!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3, and right after that giant Rat's knight advances from G4 to F6. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Giant Rat sets the knight on H7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the bishop to C7, and our hero's pawn takes G5, leaving G4 behind.

Giant Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Giant Rat brings the bishop to D8.

With a steady hand, our hero brings the knight to H3; then giant Rat's king advances from F7 to G6. our hero advances the king from E1 to D2, and right after that giant Rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the knight on F2. From the dark, Giant Rat pushes the pawn to A4, while our hero's king takes C3, leaving D2 behind.

Giant Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the king leaps from C3 to C4.

With dungeon cunning, Giant Rat brings the bishop to B6. With a steady hand, our hero brings the pawn to H5, and right after that giant Rat's bishop advances from B6 to A7.

our hero advances the pawn from G5 to G6; then giant Rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Giant Rat pushes the bishop to B6, and our hero's pawn takes H6, leaving H5 behind. Giant Rat answers by moving the king from F5 to G6.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Giant Rat brings the bishop to A5. our hero captures the enemy knight: the knight leaps from E4 to F6.

A cruel blow: Giant Rat's king captures our hero's knight on F6.

our hero's pawn crowns on G8 and becomes a queen.

Giant Rat sets the bishop on B4, watching every square. From G7, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to E6. Check: our hero tightens the net by bringing the queen to G6.

Giant Rat answers by moving the king from E6 to E7. our hero captures the enemy pawn: the queen leaps from G6 to A6.

With dungeon cunning, Giant Rat brings the king to D7. our hero captures the pawn on A4 and leaves Giant Rat in check.

Giant Rat's king advances from D7 to C8. Check: our hero tightens the net by bringing the queen to C6.

Giant Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the pawn on H7. From the dark, Giant Rat pushes the pawn to E4.

our hero's pawn crowns on H8 and becomes a queen.

Giant Rat answers by moving the king from B8 to A7. Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Giant Rat brings the king to B8. And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 7 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 3
First capture
move 1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 49% of the games on this floor.

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