Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on F4.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Giant Rat answers by moving the bishop from D6 to C5. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Giant Rat brings the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Giant Rat's bishop advances from C5 to F8. our hero advances the king from E1 to F2, and right after that giant Rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Giant Rat pushes the bishop to F5, while our hero's pawn takes A4, leaving A3 behind.

Giant Rat answers by moving the king from D7 to C7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Giant Rat brings the bishop to G6.

With a steady hand, our hero brings the king to G4, and right after that giant Rat's bishop advances from G6 to E8. our hero advances the king from G4 to F5; then giant Rat sets the king on D7, watching every square.

our hero claims the enemy pawn by landing on E5.

Check from Giant Rat: the bishop plants itself on D6.

our hero captures the enemy pawn: the king leaps from E5 to E4.

Giant Rat answers by moving the king from D7 to E6, while our hero slides the king across the board, from E4 to D4. With dungeon cunning, Giant Rat brings the bishop to G3.

With a steady hand, our hero brings the pawn to A3. Check from Giant Rat: the pawn plants itself on C5.

our hero claims the enemy pawn by landing on C5.

Giant Rat gives check with the bishop on D6.

Without hurry or fear, our hero places the king on D4. From the dark, Giant Rat pushes the bishop to F4. our hero claims the enemy bishop by landing on F4.

Giant Rat answers by moving the bishop from E8 to D7, and our hero slides the king across the board, from D4 to E4. Giant Rat gives check with the bishop on C6.

With a steady hand, our hero brings the king to D4, and right after that giant Rat's bishop advances from C6 to A8. our hero advances the pawn from C4 to C5; then giant Rat sets the bishop on B7, watching every square.

From F5, our hero's pawn forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D7, and our hero's pawn takes F6, leaving F5 behind. Giant Rat answers by moving the king from D7 to E6, while our hero slides the pawn across the board, from F6 to F7.

Giant Rat's king falls on F7 and tears the pawn from our hero.

With a steady hand, our hero brings the king to C4; then giant Rat's bishop advances from B7 to C8. our hero advances the pawn from C5 to C6, and right after that giant Rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Giant Rat pushes the king to F5, while our hero's king takes C5, leaving C4 behind.

Giant Rat answers by moving the king from F5 to G5, and our hero slides the king across the board, from C5 to C6. With dungeon cunning, Giant Rat brings the king to G6.

With a steady hand, our hero brings the king to B6, and right after that giant Rat's king advances from G6 to F6. our hero captures the enemy pawn: the king leaps from B6 to A5.

Giant Rat sets the bishop on E6, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Giant Rat pushes the king to G7, and our hero's king takes B7, leaving A6 behind. Check from Giant Rat: the bishop plants itself on D5.

our hero slides the king across the board, from B7 to B8, and right after that with dungeon cunning, Giant Rat brings the bishop to B3. our hero's pawn crowns on C8 and becomes a queen.

Giant Rat's bishop advances from B3 to E6. our hero advances the pawn from A4 to A5, and right after that giant Rat sets the bishop on D5, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Giant Rat pushes the bishop to G8. our hero captures the bishop on G8 and leaves Giant Rat in check.

Giant Rat answers by moving the king from G7 to F6, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the king to E7.

our hero's pawn crowns on A8 and becomes a queen.

Giant Rat's king advances from E7 to D7. our hero advances the king from B8 to A7; then giant Rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the queen on G6. From the dark, Giant Rat pushes the king to D7. From B7, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from D7 to D8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 84% of the games on this floor.

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