Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on E3 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Slug brings the bishop to D5. From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug moves the bishop from D5 to B3 and topples our hero's pawn.
our hero advances the king from E1 to D2, while slug sets the bishop on C4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Slug pushes the pawn to B4; then our hero's king takes D2, leaving C2 behind. Slug captures the pawn on C3 and puts our hero in check.
From D2 to C3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to B3, while slug's king advances from E8 to D8.
From B3 to C4, our hero's pawn swallows Slug's bishop.
Slug sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Slug pushes the king to E8, and right after that our hero's pawn takes D6, leaving D5 behind. Slug moves the pawn from G3 to F2 and topples our hero's pawn.
our hero slides the king across the board, from C3 to D2, while with dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to E3.
Slug's pawn crowns on F1 and a hostile queen is born.
our hero advances the king from E3 to D2, while slug sets the king on E8, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Slug pushes the pawn to F5; then our hero's bishop takes D4, leaving B2 behind. Slug gives check with the queen on F4.
our hero slides the bishop across the board, from D4 to E3. Slug's queen reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the king to D3, while slug's queen advances from B4 to G4. our hero advances the pawn from H2 to H3.
Slug gives check with the queen on E4.
Without hurry or fear, our hero places the king on D2. Slug captures the bishop on E3 and puts our hero in check.
From D2 to E3, our hero's king swallows Slug's queen.
Slug answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E3 to D4. With dungeon cunning, Slug brings the king to F8.
From D4 to C4, our hero's king swallows Slug's pawn.
Slug's king advances from F8 to G7. our hero advances the pawn from D6 to D7, while slug sets the king on G8, watching every square.
Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to H7. Check: our hero tightens the net by bringing the queen to E7.
Slug answers by moving the king from H7 to G6, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Slug brings the pawn to F4.
From E8, our hero's queen forces Slug to defend.
Slug's king advances from G6 to H6. our hero advances the queen from E8 to E5, and slug sets the pawn on F3, watching every square.
Without hurry or fear, our hero places the pawn on H5. Slug advances to E2 and claims our pawn.
our hero's queen takes E8, leaving E5 behind. Slug gives check with the pawn on B5.
A clean strike: our hero's king topples the pawn on B5.
Slug's pawn crowns on E1 and a hostile knight is born.
From E8 to E1, our hero's queen swallows Slug's knight.
Slug's king advances from H6 to H7. our hero advances the queen from E1 to E6, while slug sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to H7; then our hero's queen takes E8, leaving E6 behind.
Slug advances to H6 and claims our pawn.
From E6, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to G5. Check: our hero tightens the net by bringing the queen to D5.
Slug's king advances from G5 to F6. our hero gives check with the queen on F7.
Slug sets the king on E5, watching every square; then without hurry or fear, our hero places the queen on D7. From the dark, Slug pushes the king to F6, and right after that our hero's queen takes D5, leaving D7 behind.
Slug answers by moving the king from F6 to G6. our hero gives check with the queen on E6.
With dungeon cunning, Slug brings the king to H5. From F5, our hero's queen forces Slug to defend.
Slug's king advances from H5 to H6. Check: our hero tightens the net by bringing the queen to F6.
Slug sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the queen on F4. From the dark, Slug pushes the king to G6; then our hero's pawn takes G4, leaving G2 behind.
Slug answers by moving the king from G6 to H7. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Slug brings the king to H6. our hero gives check with the pawn on G5.
Slug's king advances from H6 to G7. our hero advances the pawn from G5 to G6, and slug sets the king on H6, watching every square.
Without hurry or fear, our hero places the queen on F7. From the dark, Slug pushes the king to H5. our hero gives check with the pawn on G7.
Slug answers by moving the king from H5 to H6. Promotion: on G8, our hero turns a pawn into a queen.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 21 / 8
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.