Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on D2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Spider sets the pawn on E6, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the king to E7, and our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the knight from E4 to D2.

our hero claims the enemy knight by landing on D2.

With dungeon cunning, Spider brings the knight to E4. our hero captures the enemy pawn: the rook leaps from A1 to A4.

Spider's pawn advances from C7 to C5. our hero claims the enemy pawn by landing on A6.

Spider sets the knight on F2, watching every square. our hero captures the enemy knight: the king leaps from E1 to F2.

From the dark, Spider pushes the pawn to G5, while our hero's rook takes A5, leaving A6 behind. Spider answers by moving the pawn from G5 to G4.

our hero captures the enemy pawn: the rook leaps from A5 to C5.

With dungeon cunning, Spider brings the king to E8. our hero claims the enemy pawn by landing on E5.

Check from Spider: the pawn plants itself on G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Spider sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the king to F7, and our hero's pawn takes G5, leaving G4 behind.

Spider answers by moving the king from F7 to E8. our hero captures the pawn on E6 and leaves Spider in check.

With dungeon cunning, Spider brings the king to F8. Check: our hero tightens the net by bringing the rook to H8.

Spider's king advances from F8 to G7. our hero advances the rook from H8 to E8, and right after that spider sets the king on H7, watching every square.

From G6, our hero's pawn forces Spider to defend.

From the dark, Spider pushes the king to G7. Check: our hero tightens the net by bringing the bishop to C3.

Spider answers by moving the king from G7 to H6. our hero gives check with the pawn on G7.

With dungeon cunning, Spider brings the king to H5. our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from H5 to H4. Check: our hero tightens the net by bringing the queen to H8.

Spider sets the king on G5, watching every square, while without hurry or fear, our hero places the rook on F8. From the dark, Spider pushes the king to G4.

Mate. our hero's rook on G6 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 12 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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