Battle chronicle

A new legend is written: Nicolas C. challenges Bat on floor 4.

Nicolas C.'s rook lands on H2 and defeats Bat's rook!

Checkmate! Nicolas C. topples Bat and claims victory.

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The battle, move by move

With a steady hand, Nicolas C. brings the pawn to A3. Stealth. Nicolas C.'s trap leaves Bat confused.

Bat's rook advances from H6 to H7; then nicolas C. advances the pawn from E2 to E3. Bat sets the rook on H6, watching every square.

Without hurry or fear, Nicolas C. places the pawn on F3, and from the dark, Bat pushes the pawn to B5. Nicolas C. captures the enemy pawn: the pawn leaps from F3 to E4.

Bat answers by moving the king from E8 to F7. Nicolas C. claims the enemy pawn by landing on D5.

With dungeon cunning, Bat brings the king to E7; then with a steady hand, Nicolas C. brings the pawn to E4. A cruel blow: Bat's rook captures Nicolas C.'s pawn on H2.

Nicolas C. claims the enemy rook by landing on H2.

Bat sets the knight on A5, watching every square. Nicolas C. captures the enemy pawn: the bishop leaps from F1 to B5.

From the dark, Bat pushes the pawn to A6. Nicolas C. claims the enemy pawn by landing on A6.

Bat answers by moving the knight from A5 to B3. Nicolas C. captures the enemy knight: the pawn leaps from C2 to B3.

With dungeon cunning, Bat brings the pawn to C4. Nicolas C. claims the enemy pawn by landing on A4.

Bat's king advances from E7 to E8; then nicolas C. advances the queen from D1 to C2. Bat sets the king on F7, watching every square.

Nicolas C. claims the enemy pawn by landing on C4.

From the dark, Bat pushes the king to G8. Nicolas C.'s queen takes C6, leaving C4 behind, while bat answers by moving the king from G8 to G7.

Nicolas C. claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the king to G8. Nicolas C. captures the enemy pawn: the queen leaps from D6 to E5.

Bat's king advances from G8 to F8. Nicolas C. gives check with the rook on F2.

Bat sets the king on G8, watching every square. From G3, Nicolas C.'s queen forces Bat to defend.

From the dark, Bat pushes the king to H8. Nicolas C. delivers the final mate from H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
54 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 3
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 17% of the games on this floor.

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