Battle chronicle
Nicolas C. draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, Nicolas C. takes the rival rook on G7.
Bat falls to Nicolas C.'s mate. The legend grows.
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The battle, move by move
Nicolas C.'s pawn takes G4, leaving G2 behind. Bat answers by moving the rook from H6 to H8, and right after that nicolas C. slides the pawn across the board, from G4 to G5.
With dungeon cunning, Bat brings the rook to F8. With a steady hand, Nicolas C. brings the pawn to G6, while bat's pawn advances from B6 to B5.
Nicolas C. advances the pawn from G6 to G7, and bat sets the pawn on B4, watching every square. Without hurry or fear, Nicolas C. places the pawn on B3.
Thanks to Stealth, Nicolas C. fools Bat on the board.
From the dark, Bat pushes the rook to G8. Nicolas C.'s bishop takes H6, leaving C1 behind; then bat answers by moving the pawn from D5 to D4.
Nicolas C. slides the pawn across the board, from E2 to E3. Bat advances to E3 and claims our pawn.
With a steady hand, Nicolas C. brings the bishop to C4. Bat's pawn advances from D6 to D5. A clean strike: Nicolas C.'s bishop topples the pawn on D5.
Bat sets the pawn on A3, watching every square. From B1 to A3, Nicolas C.'s knight swallows Bat's pawn.
From the dark, Bat pushes the knight to A5. Nicolas C.'s knight takes B5, leaving A3 behind. Bat advances to G7 and claims our pawn.
From H6 to G7, Nicolas C.'s bishop swallows Bat's rook.
With dungeon cunning, Bat brings the king to D7. A clean strike: Nicolas C.'s knight topples the pawn on A7.
Bat's king advances from D7 to D6. From D5 to E4, Nicolas C.'s bishop swallows Bat's pawn.
Bat sets the king on D7, watching every square. Without hurry or fear, Nicolas C. places the knight on C6. Bat advances to C6 and claims our knight.
By taking the knight on C6, Nicolas C. drives Bat into check.
Bat answers by moving the king from D7 to D6, while nicolas C. slides the bishop across the board, from C6 to F3. Nicolas C. activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the king to E7. From G7 to E5, Nicolas C.'s bishop swallows Bat's pawn.
Bat's king advances from E7 to F8. Nicolas C. gives check with the bishop on D6.
Bat sets the king on G8, watching every square. From D6 to C5, Nicolas C.'s bishop swallows Bat's pawn.
From the dark, Bat pushes the king to G7. A clean strike: Nicolas C.'s bishop topples the pawn on B4.
Bat answers by moving the king from G7 to H7. Nicolas C. slides the bishop across the board, from B4 to D6, while with dungeon cunning, Bat brings the king to H6.
In the end, Nicolas C. delivers checkmate and Bat flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 7
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 51% of the games on this floor.