Battle chronicle

The duel begins: Nicolas C. against Bat on floor 4.

Bat advances its knight to H8 and claims our queen.

Bat falls to Nicolas C.'s mate. The legend grows.

Loading…

The battle, move by move

Nicolas C. slides the pawn across the board, from A2 to A3; then with dungeon cunning, Bat brings the pawn to D4. With a steady hand, Nicolas C. brings the pawn to E3, and right after that bat's knight advances from B7 to D8.

Nicolas C. captures the enemy pawn: the pawn leaps from E3 to D4.

From the shadows, Backstab. Bat loses a piece to Nicolas C.'s blade.

A cruel blow: Bat's pawn captures Nicolas C.'s pawn on D4.

Without hurry or fear, Nicolas C. places the pawn on D3. Nicolas C. wraps a piece in Stealth; Bat passes through the square without seeing it.

From the dark, Bat pushes the rook to F6. From H5, Nicolas C.'s queen forces Bat to defend.

Bat answers by moving the knight from D8 to F7. Check: Nicolas C. tightens the net by bringing the queen to H8.

Bat's knight falls on H8 and tears the queen from Nicolas C.

With a steady hand, Nicolas C. brings the pawn to H4, and right after that bat's king advances from E8 to F8. Nicolas C. advances the pawn from H4 to H5.

Bat sets the knight on G6, watching every square. Nicolas C. captures the enemy knight: the pawn leaps from H5 to G6.

From the dark, Bat pushes the king to E8, and nicolas C.'s pawn takes G7, leaving G6 behind. Bat answers by moving the king from E8 to D7.

Nicolas C.'s pawn crowns on G8 and becomes a queen.

With dungeon cunning, Bat brings the king to C7. Check: Nicolas C. tightens the net by bringing the queen to G7.

Bat's king advances from C7 to C8. Nicolas C. captures the enemy rook: the queen leaps from G7 to F6.

Bat sets the king on D7, watching every square. From H7, Nicolas C.'s rook forces Bat to defend.

From the dark, Bat pushes the king to C8. Nicolas C. delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
29
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
9 / 10
First capture
move 2
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 640 finished games (305 wins, 90 losses, 245 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (29 moves) lasted longer than 11% of the games on this floor.

More from floor 4