Battle chronicle
The duel begins: our hero against Slug on floor 2.
A cruel blow: Slug's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
From the dark, Slug pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.
Slug answers by moving the knight from F6 to G8. our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Slug brings the knight to F6. With a steady hand, our hero brings the pawn to D3, and right after that slug's king advances from E8 to F8.
our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Slug sets the king on E7, watching every square, while without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the pawn to B4.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug answers by moving the pawn from D6 to D5. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
our hero captures the knight on F6 and leaves Slug in check.
our hero activates Backstab and silently removes a threat from Slug.
A cruel blow: Slug's king captures our hero's bishop on F6.
our hero claims the enemy pawn by landing on D5.
Slug sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on D6, while from the dark, Slug pushes the king to D5.
our hero's pawn takes D7, leaving D6 behind, and slug answers by moving the king from D5 to E5. our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Slug brings the king to E6. our hero gives check with the queen on E8.
Slug's king advances from E6 to F5. From F8, our hero's queen forces Slug to defend.
Slug sets the king on G6, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Slug pushes the king to G7. our hero gives check with the queen on E5.
Slug answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to F8; then with a steady hand, our hero brings the queen to E6.
Slug's king advances from F8 to G7, and right after that our hero advances the pawn from G4 to G5. Slug sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G6, while from the dark, Slug pushes the king to G7. our hero's queen takes F5, leaving E6 behind, and slug answers by moving the king from G7 to H8.
our hero gives check with the queen on F6.
With dungeon cunning, Slug brings the king to G8, and right after that with a steady hand, our hero brings the pawn to G7. Slug's king advances from G8 to H7.
our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Slug's king captures our hero's queen on G8.
Without hurry or fear, our hero places the pawn on B4, and from the dark, Slug pushes the king to H7. our hero's pawn takes B5, leaving B4 behind, while slug answers by moving the king from H7 to G8.
our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to H7; then with a steady hand, our hero brings the pawn to B7.
Slug's king advances from H7 to G8. our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on H7, watching every square. Without hurry or fear, our hero places the queen on F8.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 54 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 0
- Skills used
- 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 53% of the games on this floor.