Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on B1 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Bat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the bishop on G7. From the dark, Bat pushes the rook to B5.

our hero captures the enemy pawn: the bishop leaps from G7 to E5.

A cruel blow: Bat's rook captures our hero's bishop on E5.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the king to D2.

Check from Bat: the rook plants itself on D5.

our hero advances the king from D2 to C2, and right after that bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Bat pushes the king to E7. our hero claims the enemy pawn by landing on A2.

Bat answers by moving the rook from D5 to B5, and our hero slides the king across the board, from A2 to A3. With dungeon cunning, Bat brings the rook to B1.

With a steady hand, our hero brings the king to A2, and right after that bat's king advances from E7 to D7. our hero captures the enemy rook: the king leaps from A2 to B1.

Bat sets the pawn on C3, watching every square, while without hurry or fear, our hero places the king on A2. From the dark, Bat pushes the king to E7, and our hero's king takes B3, leaving A2 behind.

Bat answers by moving the king from E7 to F7. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to D4; then bat's pawn advances from D6 to D5.

our hero advances the king from D4 to C3, and right after that bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Bat pushes the king to C8, while our hero's king takes A4, leaving B4 behind. Bat answers by moving the king from C8 to D7, and our hero slides the king across the board, from A4 to B5.

With dungeon cunning, Bat brings the king to D6. our hero claims the enemy pawn by landing on B6.

Bat's king advances from D6 to D7. our hero captures the enemy pawn: the king leaps from B6 to B7.

Bat sets the pawn on D4, watching every square, while without hurry or fear, our hero places the king on B6. From the dark, Bat pushes the pawn to D3, and our hero's king takes B5, leaving B6 behind.

Bat answers by moving the king from D7 to E6, while our hero slides the king across the board, from B5 to C4. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the king to C3; then bat's king advances from D7 to E6. our hero advances the king from C3 to B2, and right after that bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the pawn to E3, while our hero's king takes C3, leaving B3 behind.

Bat answers by moving the king from F6 to F5. our hero captures the enemy pawn: the king leaps from C3 to D3.

With dungeon cunning, Bat brings the king to F4. With a steady hand, our hero brings the king to C2, and right after that bat's king advances from F4 to G3.

our hero advances the king from C2 to D3; then bat sets the king on H3, watching every square. our hero claims the enemy pawn by landing on E3.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
63
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 51% of the games on this floor.

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