Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival knight on D5.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Bat brings the rook to A6. With a steady hand, our hero brings the pawn to F3, while bat's rook advances from A6 to A8.
From F3 to E4, our hero's pawn swallows Bat's pawn.
Bat sets the knight on F6, watching every square; then without hurry or fear, our hero places the pawn on D3. Bat advances to A2 and claims our pawn.
From C1 to H6, our hero's bishop swallows Bat's pawn.
Bat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Bat brings the knight to D5. From C4 to D5, our hero's pawn swallows Bat's knight.
Bat's king advances from E8 to F7. our hero advances the knight from G1 to F3, while bat sets the rook on A7, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Bat pushes the king to E8.
A clean strike: our hero's pawn topples the pawn on E5.
Bat answers by moving the king from E8 to D8. From E5 to D6, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to A6. With a steady hand, our hero brings the knight to E5, while bat's rook advances from A6 to A4.
our hero advances the pawn from D6 to D7, and bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Bat pushes the pawn to B4. our hero delivers the final mate from G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 29
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 11% of the games on this floor.