Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's queen lands on F4 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Slug's pawn.
Slug answers by moving the knight from G3 to H5. A clean strike: our hero's bishop topples the pawn on H6.
With dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the king to E2, and slug's king advances from E8 to F7.
our hero advances the pawn from A2 to A4, while slug sets the bishop on C5, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Slug pushes the king to F6; then our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the king from F6 to F7, and right after that our hero slides the bishop across the board, from H6 to E3.
With dungeon cunning, Slug brings the king to G8. A clean strike: our hero's bishop topples the bishop on C5.
Check from Slug: the knight plants itself on F4.
our hero advances the king from E2 to E3. Slug captures the pawn on G2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on E4.
From the dark, Slug pushes the knight to E1, and right after that our hero's pawn takes A7, leaving A6 behind. Check from Slug: the pawn plants itself on D5.
our hero slides the king across the board, from E4 to E5, while with dungeon cunning, Slug brings the pawn to G3. Promotion: on A8, our hero turns a pawn into a queen.
Slug's king advances from G8 to F7. our hero advances the queen from A8 to A1, while slug sets the knight on G2, watching every square.
From F1, our hero's queen forces Slug to defend.
From the dark, Slug pushes the knight to F4. By taking the knight on F4, our hero drives Slug into check.
Slug answers by moving the king from F7 to G7. By taking the pawn on G3, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to F8. A clean strike: our hero's king topples the pawn on E6.
Slug's pawn advances from H7 to H5. our hero advances the queen from G3 to G6, and slug sets the pawn on D4, watching every square.
And it is checkmate: our hero ends the game on F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 21% of the games on this floor.