Battle chronicle
In the depths of Sewers, our hero faces Centipede.
Centipede advances its king to G6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
From E2 to D3, our hero's pawn swallows Centipede's pawn.
With dungeon cunning, Centipede brings the pawn to H3. A clean strike: our hero's pawn topples the pawn on H3.
Centipede's pawn advances from H6 to H5. From H3 to G4, our hero's pawn swallows Centipede's pawn.
Centipede moves the rook from G5 to G4 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on D4. From the dark, Centipede pushes the pawn to B3, and right after that our hero's pawn takes D3, leaving D2 behind.
Centipede answers by moving the rook from G4 to F4. A clean strike: our hero's pawn topples the pawn on B3.
With dungeon cunning, Centipede brings the king to D7. From C1 to F4, our hero's bishop swallows Centipede's rook.
Centipede's pawn advances from H5 to H4. our hero advances the bishop from F4 to H2, while centipede sets the king on E7, watching every square.
Without hurry or fear, our hero places the rook on C1. From the dark, Centipede pushes the king to D7; then our hero's rook takes C2, leaving C1 behind.
Centipede answers by moving the king from D7 to E8. From E2, our hero's rook forces Centipede to defend.
With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the pawn to D5, while centipede's pawn advances from F6 to F5.
our hero advances the bishop from H2 to G1, and centipede sets the pawn on F4, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Centipede pushes the pawn to F6, and right after that our hero's pawn takes D4, leaving D3 behind. Centipede answers by moving the king from D7 to C6; then our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Centipede brings the pawn to G5. From B5, our hero's pawn forces Centipede to defend.
Centipede's king advances from C6 to D7. our hero advances the pawn from B5 to B6, while centipede sets the pawn on F3, watching every square.
Without hurry or fear, our hero places the pawn on B7. From the dark, Centipede pushes the pawn to G4; then our hero's rook takes D2, leaving E2 behind.
Centipede answers by moving the pawn from G4 to G3. Promotion: on B8, our hero turns a pawn into a queen.
With dungeon cunning, Centipede brings the pawn to F5. With a steady hand, our hero brings the queen to F8. Check from Centipede: the pawn plants itself on F2.
our hero advances the king from E1 to F1. Centipede's pawn crowns on G1 and a hostile knight is born.
By taking the pawn on F5, our hero drives Centipede into check.
From the dark, Centipede pushes the king to E8, and right after that our hero's queen takes F2, leaving F5 behind. Centipede answers by moving the pawn from H4 to H3.
A clean strike: our hero's queen topples the knight on G1.
With dungeon cunning, Centipede brings the pawn to H2. From G1 to H2, our hero's queen swallows Centipede's pawn.
Centipede's pawn reaches G2 and threatens our hero's king.
A clean strike: our hero's queen topples the pawn on G2.
Centipede sets the king on F7, watching every square. From G6, our hero's queen forces Centipede to defend.
Centipede moves the king from F7 to G6 and topples our hero's queen.
our hero's pawn takes D7, leaving D6 behind. Centipede answers by moving the king from G6 to H5. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Centipede brings the king to G6. With a steady hand, our hero brings the pawn to D5, while centipede's king advances from G6 to G7.
our hero advances the pawn from D5 to D6, and centipede sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on D7.
From the dark, Centipede pushes the king to G7, and right after that our hero's queen takes H4, leaving D8 behind. Centipede answers by moving the king from G7 to G6.
Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the queen to H6.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 20 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 13
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 76% of the games on this floor.