Battle chronicle

In the depths of Sewers, our hero faces Centipede.

A cruel blow: Centipede's king captures our hero's queen on D8.

Checkmate! our hero topples Centipede and claims victory.

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The battle, move by move

From H1 to H4, our hero's rook swallows Centipede's pawn.

Centipede moves the pawn from D3 to C2 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on C2.

Centipede answers by moving the pawn from G4 to G3, and right after that our hero slides the rook across the board, from H4 to H1. With dungeon cunning, Centipede brings the pawn to G2.

A clean strike: our hero's bishop topples the pawn on G2.

Centipede advances to G2 and claims our bishop.

our hero advances the pawn from B2 to B3. Centipede captures the pawn on E2 and puts our hero in check.

A clean strike: our hero's king topples the rook on E2.

From the dark, Centipede pushes the pawn to G5. From H1 to H6, our hero's rook swallows Centipede's pawn.

Centipede answers by moving the king from E8 to E7; then our hero slides the rook across the board, from H6 to H1. With dungeon cunning, Centipede brings the pawn to F5.

With a steady hand, our hero brings the rook to G1, and centipede's pawn advances from G5 to G4. our hero advances the pawn from D2 to D4, while centipede sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Centipede pushes the pawn to G3; then our hero's pawn takes D6, leaving D5 behind.

Centipede answers by moving the pawn from F5 to F4, and right after that our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Centipede brings the king to E7.

Promotion: on D8, our hero turns a pawn into a queen.

Centipede advances to D8 and claims our queen.

From D2, our hero's queen forces Centipede to defend.

Centipede sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on F4.

From the dark, Centipede pushes the pawn to F5. From F4 to F5, our hero's queen swallows Centipede's pawn.

Centipede answers by moving the king from E8 to E7; then our hero slides the queen across the board, from F5 to C2. With dungeon cunning, Centipede brings the king to F8.

From G1 to G3, our hero's rook swallows Centipede's pawn.

Centipede's king advances from F8 to F7. our hero advances the rook from G3 to G5, while centipede sets the king on E8, watching every square.

From C6, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to F7; then our hero's queen takes C8, leaving C6 behind. Centipede answers by moving the king from F7 to F6, and right after that our hero slides the rook across the board, from G5 to G4.

With dungeon cunning, Centipede brings the king to F7. From C7, our hero's queen forces Centipede to defend.

Centipede's king advances from F7 to E8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
12 / 14
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 36% of the games on this floor.

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