Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Centipede answers by moving the king from E8 to F8. our hero captures the enemy rook: the pawn leaps from F3 to G4.
With dungeon cunning, Centipede brings the bishop to G6. With a steady hand, our hero brings the pawn to E3, and right after that centipede's knight advances from E7 to D5.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Centipede sets the knight on B4, watching every square, while without hurry or fear, our hero places the king on D1. From the dark, Centipede pushes the bishop to E4, and our hero's pawn takes D3, leaving D2 behind.
Centipede answers by moving the king from F8 to G8. our hero claims the enemy bishop by landing on E4.
With dungeon cunning, Centipede brings the pawn to G6. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Centipede's knight advances from B4 to D3. our hero advances the knight from G1 to F3. Check from Centipede: the knight plants itself on F2.
Without hurry or fear, our hero places the king on E1. From the dark, Centipede pushes the king to G7. our hero claims the enemy pawn by landing on G5.
Centipede answers by moving the knight from F2 to D1. our hero captures the enemy knight: the king leaps from E1 to D1.
With dungeon cunning, Centipede brings the pawn to D6. With a steady hand, our hero brings the pawn to E6, and right after that centipede's king advances from G7 to G8.
our hero advances the knight from G5 to F7; then centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Centipede pushes the pawn to G5, and our hero's king takes D3, leaving D2 behind. Centipede gives check with the pawn on C4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Centipede brings the king to E8. our hero captures the enemy pawn: the bishop leaps from C1 to G5.
Centipede's pawn advances from A6 to A5. our hero advances the rook from A1 to F1. Centipede gives check with the pawn on D5.
our hero captures the enemy pawn: the king leaps from C4 to D5.
From the dark, Centipede pushes the pawn to A6, while our hero's pawn takes E7, leaving E6 behind. Centipede answers by moving the pawn from A5 to A4.
From D6, our hero's knight forces Centipede to defend.
With dungeon cunning, Centipede brings the king to D7. our hero's pawn crowns on E8 and becomes a queen.
Centipede's king advances from D7 to C7. our hero advances the knight from D6 to C4; then centipede sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the rook on F6. From the dark, Centipede pushes the king to B7, and our hero's pawn takes E5, leaving E4 behind.
A cruel blow: Centipede's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Centipede brings the pawn to A5. With a steady hand, our hero brings the pawn to E6; then centipede's king advances from B7 to A7.
our hero advances the pawn from E6 to E7, and right after that centipede sets the king on B7, watching every square. Without hurry or fear, our hero places the queen on F8.
From the dark, Centipede pushes the king to C7. our hero's pawn crowns on E8 and becomes a queen.
Centipede answers by moving the pawn from A5 to A4. our hero delivers the final mate from F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 61% of the games on this floor.