Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the rook leaps from E2 to E6 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

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The battle, move by move

From E2 to D3, our hero's pawn swallows Centipede's pawn.

Centipede captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the bishop on F2.

Centipede's king advances from E8 to E7. our hero advances the pawn from G2 to G3, and centipede sets the rook on H8, watching every square.

Without hurry or fear, our hero places the pawn on H4. Centipede advances to H3 and claims our pawn.

From G1 to H3, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the pawn from B4 to B3. A clean strike: our hero's pawn topples the pawn on B3.

With dungeon cunning, Centipede brings the king to E8. From H3 to G5, our hero's knight swallows Centipede's pawn.

Centipede's pawn advances from H5 to H4. A clean strike: our hero's knight topples the pawn on F7.

Centipede advances to F7 and claims our knight.

From G3 to H4, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the king to G7; then our hero's pawn takes D4, leaving D3 behind. Centipede answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Centipede brings the rook to E8. With a steady hand, our hero brings the pawn to D5, while centipede's pawn advances from G5 to G4.

our hero advances the rook from A1 to B1, and centipede sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on B4.

From the dark, Centipede pushes the rook to C8, and right after that our hero's pawn takes B3, leaving B2 behind. Centipede answers by moving the king from F8 to G7; then our hero slides the rook across the board, from B1 to B2.

With dungeon cunning, Centipede brings the pawn to F5. With a steady hand, our hero brings the pawn to B5, and centipede's king advances from G7 to F7.

our hero advances the pawn from B5 to B6, while centipede sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Centipede pushes the rook to A8; then our hero's pawn takes B4, leaving B3 behind. Centipede answers by moving the rook from A8 to E8, and right after that our hero slides the rook across the board, from B2 to B3.

With dungeon cunning, Centipede brings the rook to E4. With a steady hand, our hero brings the rook to B2, while centipede's king advances from G7 to G8.

Promotion: on B8, our hero turns a pawn into a queen.

Centipede sets the king on H7, watching every square; then without hurry or fear, our hero places the rook on E2. From the dark, Centipede pushes the rook to E6.

From E2 to E6, our hero's rook swallows Centipede's rook.

Centipede answers by moving the pawn from F5 to F4; then our hero slides the rook across the board, from E6 to E8. With dungeon cunning, Centipede brings the king to G6.

From B8 to F4, our hero's queen swallows Centipede's pawn.

Centipede's king advances from G6 to H5. our hero advances the queen from F4 to F8, while centipede sets the king on G6, watching every square.

Without hurry or fear, our hero places the queen on H8. From the dark, Centipede pushes the king to F7; then our hero's rook takes E5, leaving E8 behind.

Check from Centipede: the pawn plants itself on G3.

From F2 to G3, our hero's king swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to G6. With a steady hand, our hero brings the rook to E4, while centipede's king advances from G6 to F7.

our hero advances the rook from E4 to E6.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 5
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 66% of the games on this floor.

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