Battle chronicle
The duel begins: Jesus L. against Bat on floor 4.
With an adventurer's precision, Jesus L. takes the rival queen on A1.
Draw. The dungeon keeps the names of Jesus L. and Bat.
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The battle, move by move
Jesus L. captures the enemy rook: the bishop leaps from C1 to H6.
From the dark, Bat pushes the pawn to A5, while jesus L.'s knight takes H3, leaving G1 behind. Bat answers by moving the king from E8 to F7.
Check: Jesus L. tightens the net by bringing the knight to G5.
With dungeon cunning, Bat brings the king to G6. With a steady hand, Jesus L. brings the bishop to F8. Bat's king falls on G5 and tears the knight from Jesus L.
Jesus L. captures the enemy pawn: the bishop leaps from F8 to D6.
Bat sets the king on F6, watching every square, while without hurry or fear, Jesus L. places the pawn on H4. From the dark, Bat pushes the king to F5, and jesus L.'s pawn takes H5, leaving H4 behind.
Bat answers by moving the knight from B7 to D8, while jesus L. slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the pawn to D4.
With a steady hand, Jesus L. brings the pawn to H7; then bat's knight advances from D8 to F7. Jesus L. advances the bishop from D6 to C7, and right after that bat sets the king on F6, watching every square.
Jesus L. captures the enemy pawn: the bishop leaps from C7 to B6.
From the dark, Bat pushes the pawn to A3. Jesus L. claims the enemy pawn by landing on C5.
Bat's pawn falls on B2 and tears the pawn from Jesus L.
Jesus L. slides the bishop across the board, from C5 to A3; then with dungeon cunning, Bat brings the pawn to A4. Jesus L. claims the enemy pawn by landing on B2.
Bat's pawn advances from D4 to D3. Jesus L. advances the king from E1 to D2; then bat sets the knight on H8, watching every square.
Without hurry or fear, Jesus L. places the pawn on G4. From the dark, Bat pushes the king to G7. Jesus L. captures the pawn on E5 and leaves Bat in check.
Bat answers by moving the king from G7 to F8. Jesus L. claims the enemy knight by landing on H8.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, Jesus L. brings the bishop to E5; then bat's pawn advances from A3 to A2.
Jesus L.'s pawn crowns on H8 and becomes a queen.
Bat sets the king on F7, watching every square, and without hurry or fear, Jesus L. places the pawn on G5. On A1, Bat promotes and gains a reinforcing queen.
Jesus L. claims the enemy queen by landing on A1.
Bat answers by moving the king from F7 to E6, and jesus L. slides the bishop across the board, from A1 to F6. Bat gives check with the pawn on E3.
Jesus L. claims the enemy pawn by landing on E3.
Bat's king advances from E6 to F5. Jesus L. advances the queen from H8 to H6; then bat sets the king on G4, watching every square.
Jesus L. claims the enemy pawn by landing on D3.
From the dark, Bat pushes the king to F5. Check: Jesus L. tightens the net by bringing the queen to G6.
Bat answers by moving the king from F5 to F4. Jesus L. gives check with the queen on F5.
With dungeon cunning, Bat brings the king to G3. From E5, Jesus L.'s bishop forces Bat to defend.
Bat's king advances from G3 to G2. Check: Jesus L. tightens the net by bringing the queen to E4.
Bat sets the king on F2, watching every square. Jesus L. gives check with the queen on E2.
From the dark, Bat pushes the king to G1, while jesus L.'s bishop takes G3, leaving E5 behind. Bat answers by moving the king from G1 to H1.
Check: Jesus L. tightens the net by bringing the queen to G2.
A cruel blow: Bat's king captures Jesus L.'s queen on G2.
With a steady hand, Jesus L. brings the bishop to F4, and right after that bat's king advances from G2 to F2. Jesus L. advances the pawn from G5 to G6; then bat sets the king on G2, watching every square.
Without hurry or fear, Jesus L. places the pawn on G7. From the dark, Bat pushes the king to F3, and jesus L.'s bishop takes E3, leaving F4 behind.
Bat answers by moving the king from F3 to G3. Jesus L.'s pawn crowns on G8 and becomes a queen.
With dungeon cunning, Bat brings the king to H4. Check: Jesus L. tightens the net by bringing the queen to G5.
Bat's king advances from H4 to H3. Jesus L. advances the bishop from E3 to F4.
Neither Jesus L. nor Bat claims victory. A draw on the board.