Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

A cruel blow: Bat's rook captures our hero's queen on A8.

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero advances the pawn from F2 to F3, and right after that bat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

From the dark, Bat pushes the knight to D8, while our hero's knight takes E2, leaving G1 behind. Bat answers by moving the pawn from B6 to B5, and our hero slides the knight across the board, from E2 to G3.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the knight to F5, and right after that bat's rook advances from H6 to H7.

our hero captures the pawn on D6 and leaves Bat in check.

Bat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on B5.

From the dark, Bat pushes the king to F8. our hero captures the enemy pawn: the knight leaps from B5 to A7.

Bat answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from A7 to B5. With dungeon cunning, Bat brings the knight to B7.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Bat's knight advances from B7 to D8. our hero claims the enemy pawn by landing on E4.

Bat sets the rook on H5, watching every square. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

From the dark, Bat pushes the rook to H4, while our hero's knight takes D4, leaving B5 behind. Bat answers by moving the pawn from C5 to C4, and our hero slides the knight across the board, from D4 to F3.

With dungeon cunning, Bat brings the rook to E4. With a steady hand, our hero brings the knight to D2, and right after that bat's rook advances from E4 to G4.

our hero advances the knight from D2 to F3. A cruel blow: Bat's rook captures our hero's pawn on G2.

Without hurry or fear, our hero places the knight on D2. Check from Bat: the rook plants itself on G1.

our hero's king takes F2, leaving E1 behind. Bat answers by moving the rook from G1 to D1, while our hero slides the king across the board, from F2 to E2.

With dungeon cunning, Bat brings the rook to A1. our hero captures the enemy pawn: the knight leaps from D2 to C4.

Bat's king advances from F8 to E8. our hero advances the knight from C4 to D2, and right after that bat sets the rook on G1, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the rook to H1, while our hero's king takes F2, leaving E2 behind.

After toppling the pawn on H2, Bat threatens our hero's king.

our hero slides the king across the board, from F2 to G3; then with dungeon cunning, Bat brings the rook to E2. With a steady hand, our hero brings the pawn to E4, and right after that bat's king advances from E8 to F7.

our hero advances the pawn from E4 to E5; then bat sets the knight on E6, watching every square. our hero captures the knight on E6 and leaves Bat in check.

Bat's king falls on E6 and tears the pawn from our hero.

our hero's pawn takes A4, leaving A3 behind. Bat answers by moving the king from E6 to D5, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Bat brings the rook to C2. With a steady hand, our hero brings the pawn to A6; then bat's rook advances from C2 to E2.

our hero advances the pawn from A6 to A7. Bat's rook falls on A2 and tears the pawn from our hero.

our hero's pawn crowns on A8 and becomes a queen.

A cruel blow: Bat's rook captures our hero's queen on A8.

our hero's king takes F4, leaving G3 behind. Bat gives check with the rook on A4.

our hero slides the king across the board, from F4 to F5; then with dungeon cunning, Bat brings the rook to A1. With a steady hand, our hero brings the knight to D2, and right after that bat's rook advances from A1 to A4.

our hero advances the knight from D2 to B3; then bat sets the rook on B4, watching every square. Without hurry or fear, our hero places the knight on A5.

From the dark, Bat pushes the rook to B2, and our hero's pawn takes E6, leaving E5 behind. Bat answers by moving the king from D5 to D4, while our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Bat brings the rook to D2. our hero's pawn crowns on E8 and becomes a queen.

Bat's king advances from D4 to D3. our hero gives check with the queen on D8.

Bat sets the king on C2, watching every square. From C8, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to B2. Check: our hero tightens the net by bringing the knight to C4.

Bat answers by moving the king from B2 to C2. our hero captures the rook on D2 and leaves Bat in check.

A cruel blow: Bat's king captures our hero's knight on D2.

With a steady hand, our hero brings the queen to C4, and right after that bat's king advances from D2 to E3. our hero advances the queen from C4 to D5; then bat sets the king on F2, watching every square.

Without hurry or fear, our hero places the queen on E4. From the dark, Bat pushes the king to G3, and our hero's king takes E5, leaving F5 behind.

Bat answers by moving the king from G3 to F2, while our hero slides the queen across the board, from E4 to D3. With dungeon cunning, Bat brings the king to G1.

With a steady hand, our hero brings the queen to E2; then bat's king advances from G1 to H1. our hero advances the king from E5 to F4, and right after that bat sets the king on G1, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the king to H1, while our hero's queen takes A2, leaving E2 behind.

Bat answers by moving the king from H1 to G1. Mate. our hero's queen on G2 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
107
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
16 / 16
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 93% of the games on this floor.

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