Battle chronicle
A new legend is written: Víctor Martínez C. challenges Bat on floor 4.
Víctor Martínez C.'s knight lands on H4 and defeats Bat's rook!
The duel ends in a draw: Víctor Martínez C. and Bat withdraw.
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The battle, move by move
Víctor Martínez C.'s pawn takes F3, leaving F2 behind. Bat answers by moving the rook from H6 to H2. Víctor Martínez C. captures the enemy pawn: the pawn leaps from F3 to E4.
With dungeon cunning, Bat brings the pawn to D4. With a steady hand, Víctor Martínez C. brings the pawn to G4, and right after that bat's knight advances from B7 to D8.
Víctor Martínez C. advances the pawn from G4 to G5; then bat sets the king on E7, watching every square. Without hurry or fear, Víctor Martínez C. places the pawn on G6.
From the dark, Bat pushes the pawn to B5, and víctor Martínez C.'s pawn takes G7, leaving G6 behind. Bat answers by moving the king from E7 to F7, while víctor Martínez C. slides the knight across the board, from G1 to F3.
With dungeon cunning, Bat brings the king to E7. Víctor Martínez C.'s pawn crowns on G8 and becomes a queen.
Bat's rook advances from H2 to H4. Víctor Martínez C. claims the enemy rook by landing on H4.
Bat sets the knight on F7, watching every square. Check: Víctor Martínez C. tightens the net by bringing the knight to F5.
From the dark, Bat pushes the king to F6. Víctor Martínez C. gives check with the queen on G7.
Bat answers by moving the king from F6 to E6. From G6, Víctor Martínez C.'s queen forces Bat to defend.
With dungeon cunning, Bat brings the king to D7. Víctor Martínez C. captures the knight on F7 and leaves Bat in check.
Bat's king advances from D7 to C6. Víctor Martínez C. captures the enemy pawn: the queen leaps from F7 to A7.
Bat sets the pawn on A3, watching every square. Víctor Martínez C. claims the enemy pawn by landing on A3.
From the dark, Bat pushes the king to D7, and víctor Martínez C.'s knight takes G3, leaving F5 behind. Bat answers by moving the king from D7 to E8, while víctor Martínez C. slides the queen across the board, from A3 to A5.
With dungeon cunning, Bat brings the king to F8. Víctor Martínez C. captures the enemy pawn: the queen leaps from A5 to B5.
Bat's king advances from F8 to G7. Check: Víctor Martínez C. tightens the net by bringing the queen to D7.
Bat sets the king on F6, watching every square. Víctor Martínez C. captures the pawn on D6 and leaves Bat in check.
From the dark, Bat pushes the king to F7. Víctor Martínez C. claims the enemy pawn by landing on E5.
Bat answers by moving the pawn from C5 to C4. Víctor Martínez C. captures the enemy pawn: the queen leaps from E5 to D4.
With dungeon cunning, Bat brings the king to G8. Víctor Martínez C. captures the pawn on C4 and leaves Bat in check.
Bat's king advances from G8 to H7. Víctor Martínez C. advances the pawn from E4 to E5; then bat sets the king on G7, watching every square.
Without hurry or fear, Víctor Martínez C. places the pawn on E6. From the dark, Bat pushes the king to G8. Víctor Martínez C. gives check with the pawn on E7.
Bat answers by moving the king from G8 to H7. Víctor Martínez C.'s pawn crowns on E8 and becomes a queen.
With dungeon cunning, Bat brings the king to H6. With a steady hand, Víctor Martínez C. brings the queen to C5; then bat's king advances from H6 to H7.
Víctor Martínez C. advances the queen from E8 to E6, and right after that bat sets the king on H8, watching every square. Without hurry or fear, Víctor Martínez C. places the queen on C7.
Draw. The dungeon keeps the names of Víctor Martínez C. and Bat.