Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
Giant Rat advances its pawn to B3 and claims our knight.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
From the dark, Giant Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Giant Rat answers by moving the bishop from E4 to H7, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Giant Rat brings the king to F7.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Giant Rat's bishop advances from H7 to E4. our hero advances the knight from G1 to H3, and right after that giant Rat sets the pawn on F3, watching every square.
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
From the dark, Giant Rat pushes the knight to C4. our hero gives check with the knight on G5.
Giant Rat answers by moving the king from F7 to F8. our hero captures the enemy bishop: the knight leaps from G5 to E4.
A cruel blow: Giant Rat's knight captures our hero's bishop on E3.
our hero claims the enemy pawn by landing on F3.
Giant Rat's king advances from F8 to G7. our hero captures the enemy pawn: the knight leaps from E4 to D6.
After toppling the pawn on C2, Giant Rat threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Giant Rat pushes the knight to E1. our hero captures the enemy knight: the king leaps from D2 to E1.
Giant Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the king to H8.
With a steady hand, our hero brings the pawn to H4; then giant Rat's king advances from H8 to H7. our hero advances the pawn from F3 to F4, and right after that giant Rat sets the king on G6, watching every square.
our hero gives check with the pawn on H5.
From the dark, Giant Rat pushes the king to G7. From H6, our hero's pawn forces Giant Rat to defend.
Giant Rat answers by moving the king from G7 to F8, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F6, and right after that giant Rat's king advances from G8 to H7. From G6, our hero's pawn forces Giant Rat to defend.
Giant Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the pawn to G7.
From the dark, Giant Rat pushes the king to H7, and our hero's pawn takes F7, leaving F6 behind. Giant Rat answers by moving the king from H7 to G6.
our hero's pawn crowns on G8 and becomes a queen.
Giant Rat's king falls on H6 and tears the pawn from our hero.
our hero's pawn crowns on F8 and becomes a queen.
Giant Rat's king advances from H6 to H5. our hero advances the rook from A1 to D1, and right after that giant Rat sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the knight on C4. From the dark, Giant Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on A5.
Giant Rat answers by moving the king from H5 to H4, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Giant Rat brings the king to H5.
With a steady hand, our hero brings the knight to B3. Giant Rat's pawn falls on B3 and tears the knight from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Giant Rat sets the king on H4, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Giant Rat pushes the king to H5, and our hero's pawn takes A5, leaving A4 behind.
Giant Rat answers by moving the king from H5 to H4. Check: our hero tightens the net by bringing the queen to H8.
With dungeon cunning, Giant Rat brings the king to G5. our hero gives check with the queen on G8.
Giant Rat's king advances from G5 to H5. From H8, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Giant Rat pushes the king to F5. our hero gives check with the queen on F8.
Giant Rat answers by moving the king from F5 to G5, and our hero slides the pawn across the board, from B3 to B4. A cruel blow: Giant Rat's pawn captures our hero's pawn on B4.
With a steady hand, our hero brings the pawn to A6, and right after that giant Rat's king advances from G5 to G6. our hero advances the pawn from A6 to A7; then giant Rat sets the pawn on B3, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Giant Rat pushes the king to G5. Check: our hero tightens the net by bringing the queen to A5.
Giant Rat answers by moving the king from G5 to G4, while our hero slides the queen across the board, from A5 to A8. With dungeon cunning, Giant Rat brings the king to G5.
With a steady hand, our hero brings the queen to A7; then giant Rat's king advances from G5 to G6. Check: our hero tightens the net by bringing the queen to G8.
Giant Rat sets the king on F5, watching every square. our hero gives check with the queen on F8.
From the dark, Giant Rat pushes the king to E6, while our hero's queen takes B8, leaving A7 behind. Giant Rat answers by moving the pawn from B3 to B2.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 32 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 16 / 9
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 92% of the games on this floor.