Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's rook lands on E5 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero advances the knight from G1 to E2. Giant Rat's bishop reaches B4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F1. From the dark, Giant Rat pushes the king to D8, and right after that our hero's knight takes G3, leaving E2 behind.
Giant Rat answers by moving the bishop from B4 to D6. A clean strike: our hero's knight topples the pawn on E4.
With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the rook to C1. Check from Giant Rat: the knight plants itself on D2.
A clean strike: our hero's knight topples the knight on D2.
Giant Rat advances to D2 and claims our knight.
Without hurry or fear, our hero places the rook on D1. From the dark, Giant Rat pushes the pawn to C5.
A clean strike: our hero's rook topples the pawn on D2.
Giant Rat answers by moving the bishop from G4 to E6, and right after that our hero slides the rook across the board, from D2 to A2. With dungeon cunning, Giant Rat brings the king to F8.
A clean strike: our hero's rook topples the pawn on A3.
Giant Rat's king advances from F8 to E8. From A3 to A5, our hero's rook swallows Giant Rat's pawn.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat sets the bishop on B3, watching every square. Without hurry or fear, our hero places the rook on A3. Giant Rat gives check with the bishop on C4.
our hero's king takes F2, leaving F1 behind; then giant Rat answers by moving the bishop from C4 to E6. our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Giant Rat brings the bishop to G8. From A8, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from E8 to F7, while our hero advances the pawn from H4 to H5. Giant Rat sets the king on E7, watching every square.
From A8 to G8, our hero's rook swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the pawn to E4. our hero's pawn takes H6, leaving H5 behind, and right after that giant Rat answers by moving the king from E7 to F6.
our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to E7. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat's bishop advances from D6 to E5. From E8, our hero's rook forces Giant Rat to defend.
Giant Rat sets the king on D7, watching every square. A clean strike: our hero's rook topples the bishop on E5.
From the dark, Giant Rat pushes the king to C7. our hero's queen takes H6, leaving H8 behind.
Check from Giant Rat: the pawn plants itself on E3.
A clean strike: our hero's king topples the pawn on E3.
With dungeon cunning, Giant Rat brings the king to B8, and with a steady hand, our hero brings the rook to E7. Giant Rat's king advances from B8 to C8.
And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 25 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 3
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 49% of the games on this floor.