Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival queen on E2.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from F2 to G3.

Slug sets the pawn on H5, watching every square, while without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the pawn to E4, and our hero's king takes C2, leaving D1 behind.

A cruel blow: Slug's bishop captures our hero's pawn on G3.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the pawn to E3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Slug's king advances from E8 to F7. our hero advances the king from C3 to C4, and right after that slug sets the pawn on D6, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the pawn to E5, while our hero's king takes C6, leaving B5 behind.

Slug answers by moving the king from F7 to G6, and our hero slides the king across the board, from C6 to D7. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the bishop to G5, and right after that slug's pawn advances from H7 to H6. our hero captures the enemy pawn: the bishop leaps from G5 to E7.

Slug sets the bishop on F4, watching every square. our hero claims the enemy pawn by landing on D6.

From the dark, Slug pushes the bishop to G5. our hero captures the enemy bishop: the bishop leaps from E7 to G5.

A cruel blow: Slug's pawn captures our hero's bishop on G5.

our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Slug brings the pawn to H4. With a steady hand, our hero brings the king to F5; then slug's pawn advances from G4 to G3.

our hero advances the king from F5 to G4, and right after that slug sets the pawn on G2, watching every square. Without hurry or fear, our hero places the king on F3.

On G1, Slug promotes and gains a reinforcing queen.

our hero's pawn takes E4, leaving E2 behind. Slug answers by moving the queen from G1 to B1, and our hero slides the pawn across the board, from E4 to E5.

Check from Slug: the queen plants itself on F5.

With a steady hand, our hero brings the king to E3, and right after that slug's king advances from F7 to G6. our hero advances the pawn from E5 to E6; then slug sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on E7. Check from Slug: the queen plants itself on E6.

our hero's king takes D4, leaving E3 behind. Slug gives check with the queen on D5.

our hero slides the king across the board, from D4 to E3. Slug's queen reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to D2. Check from Slug: the queen plants itself on E2.

our hero claims the enemy queen by landing on E2.

Slug sets the king on H6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Slug pushes the king to G7. our hero gives check with the queen on E5.

Slug answers by moving the king from G7 to H6, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Slug brings the king to H5.

With a steady hand, our hero brings the king to E4, and right after that slug's king advances from H5 to G4. our hero advances the queen from E5 to E8; then slug sets the king on H3, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the king to G3. our hero captures the enemy pawn: the king leaps from F5 to G5.

Slug answers by moving the king from G3 to F2. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Slug brings the king to F3. From F8, our hero's queen forces Slug to defend.

Slug's king advances from F3 to G2. Check: our hero tightens the net by bringing the queen to G8.

Slug sets the king on F2, watching every square, and without hurry or fear, our hero places the king on H3. From the dark, Slug pushes the king to E3, while our hero's king takes H2, leaving H3 behind.

Slug answers by moving the king from E3 to E2. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Slug brings the king to D2. our hero gives check with the queen on D8.

Slug's king advances from D2 to C2. From C8, our hero's queen forces Slug to defend.

Slug sets the king on B3, watching every square. Check: our hero tightens the net by bringing the queen to B8.

From the dark, Slug pushes the king to C3, and our hero's king takes G2, leaving H2 behind. Slug answers by moving the king from C3 to D3, while our hero slides the king across the board, from G2 to F2.

With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the queen to D8; then slug's king advances from E4 to F5.

our hero gives check with the queen on F8.

Slug sets the king on G4, watching every square, and without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the king to G5, while our hero's queen takes F3, leaving F8 behind.

Slug answers by moving the king from G5 to H4. our hero gives check with the queen on H3.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the queen to F3, and right after that slug's king advances from G5 to H6.

our hero advances the king from G2 to G3; then slug sets the king on G7, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Slug pushes the king to G6. From F5, our hero's queen forces Slug to defend.

Slug answers by moving the king from G6 to G7, while our hero slides the king across the board, from G4 to G5. With dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the queen to F6; then slug's king advances from G8 to H7. From G6, our hero's queen forces Slug to defend.

Slug sets the king on H8, watching every square, and without hurry or fear, our hero places the king on H6.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
113
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
22 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 94% of the games on this floor.

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