Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the bishop leaps from D4 to E5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on E6, watching every square. A clean strike: our hero's bishop topples the pawn on E3.

From the dark, Spider pushes the knight to D7, and right after that our hero's pawn takes G4, leaving G2 behind. Spider moves the knight from E4 to C3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on C3.

With dungeon cunning, Spider brings the pawn to G5. From E3 to G5, our hero's bishop swallows Spider's pawn.

Spider's pawn advances from C7 to C5. our hero advances the bishop from G5 to F6, while spider sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the knight to E5.

A clean strike: our hero's bishop topples the knight on E5.

Spider answers by moving the king from E8 to F7, and right after that our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Spider brings the king to F6.

A clean strike: our hero's bishop topples the pawn on C5.

Spider's king advances from F6 to F7. our hero advances the pawn from C3 to C4, and spider sets the king on G6, watching every square.

Without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to G7, and right after that our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the pawn from A4 to A3; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to F7.

From D6 to A3, our hero's bishop swallows Spider's pawn.

Spider's pawn advances from A6 to A5. our hero advances the pawn from C6 to C7, while spider sets the pawn on A4, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to G7. A clean strike: our hero's queen topples the pawn on E6.

Spider answers by moving the pawn from E4 to E3. From E6 to E3, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the king to H7. Check: our hero tightens the net by bringing the queen to A7.

Spider's king advances from H7 to G8. From A7 to A4, our hero's queen swallows Spider's pawn.

Spider sets the king on F7, watching every square. From F4, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to G7. Check: our hero tightens the net by bringing the queen to F8.

Spider answers by moving the king from G7 to G6; then our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Spider brings the king to H7.

From F7, our hero's queen forces Spider to defend.

Spider's king advances from H7 to H8. our hero delivers the final mate from B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 19 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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