Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider moves its knight from G4 to E5 and topples our hero's knight!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
With dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the bishop to C1, and right after that spider's pawn advances from E7 to E6.
our hero advances the knight from G1 to F3; then spider sets the king on D7, watching every square. our hero captures the pawn on E5 and leaves Spider in check.
Spider's knight falls on E5 and tears the knight from our hero.
our hero's bishop takes F4, leaving C1 behind. Spider answers by moving the knight from E4 to D2. our hero claims the enemy knight by landing on E5.
With dungeon cunning, Spider brings the knight to E4. our hero captures the enemy pawn: the bishop leaps from E5 to C3.
Spider's king advances from D7 to E7. our hero advances the pawn from B2 to B3, and right after that spider sets the king on F8, watching every square.
our hero captures the enemy pawn: the pawn leaps from B3 to A4.
A cruel blow: Spider's knight captures our hero's bishop on C3.
our hero's king takes D2, leaving E1 behind. Spider gives check with the knight on E4.
our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Spider brings the knight to F2. our hero claims the enemy knight by landing on F2.
Spider's pawn advances from E6 to E5. our hero advances the pawn from E2 to E4; then spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to E6, and our hero's pawn takes C4, leaving C2 behind.
Spider answers by moving the king from E6 to F6, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the pawn to C6.
With a steady hand, our hero brings the pawn to A5; then spider's king advances from F6 to G6. our hero advances the pawn from A2 to A4, and right after that spider sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the king to F6, while our hero's king takes G4, leaving G3 behind.
Spider answers by moving the king from F6 to G6, and our hero slides the king across the board, from G4 to F3. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the king to G4, and right after that spider's king advances from H7 to G8. our hero advances the king from G4 to F5; then spider sets the king on G7, watching every square.
our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the king to G6, and our hero's king takes D6, leaving E5 behind. Spider answers by moving the king from G6 to H7.
our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the king to B6; then spider's king advances from H6 to H5.
our hero claims the enemy pawn by landing on A6.
Spider sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to H5, while our hero's pawn takes C7, leaving C6 behind.
Spider answers by moving the king from H5 to G5, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to G4.
With a steady hand, our hero brings the pawn to E6, and right after that spider's king advances from G4 to H3. our hero advances the pawn from E6 to E7; then spider sets the king on H2, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Spider pushes the king to H1. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from H1 to G1. our hero gives check with the queen on C1.
With dungeon cunning, Spider brings the king to G2. With a steady hand, our hero brings the queen to E3; then spider's king advances from G2 to H2.
Check: our hero tightens the net by bringing the queen to C2.
Spider sets the king on H1, watching every square. And it is checkmate: our hero ends the game on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.