Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on D1.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Bat's pawn advances from B6 to B5. our hero advances the pawn from C2 to C4. Bat's rook reaches D1 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from E1 to D1.
From the dark, Bat pushes the pawn to B6. our hero claims the enemy pawn by landing on B5.
Bat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the pawn to F3, and right after that bat's king advances from E8 to D7.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Bat sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the pawn to H5, and our hero's knight takes F3, leaving G1 behind.
Bat answers by moving the king from E6 to F7. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the pawn to E4; then bat's king advances from F6 to F7.
our hero advances the pawn from E4 to E5, and right after that bat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Bat pushes the king to G7. Check: our hero tightens the net by bringing the bishop to B2.
Bat answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Bat brings the king to G6.
With a steady hand, our hero brings the pawn to D7, and right after that bat's pawn advances from H5 to H4. our hero's pawn crowns on E8 and becomes a queen.
Bat sets the king on H7, watching every square. our hero's pawn crowns on D8 and becomes a queen.
From the dark, Bat pushes the pawn to H3, and our hero's queen takes E6, leaving E8 behind. A cruel blow: Bat's pawn captures our hero's pawn on G2.
our hero delivers the final mate from D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 21% of the games on this floor.