Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on C5.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero slides the knight across the board, from G1 to H3. Check from Bat: the rook plants itself on A1.
With a steady hand, our hero brings the king to F2; then bat's rook advances from A1 to A6. our hero advances the king from F2 to G3.
Bat's rook reaches A3 and threatens our hero's king.
Without hurry or fear, our hero places the king on H4. From the dark, Bat pushes the pawn to E3, while our hero's king takes H5, leaving H4 behind.
Bat answers by moving the knight from D5 to B4. our hero captures the enemy pawn: the king leaps from H5 to H6.
With dungeon cunning, Bat brings the knight to A2. With a steady hand, our hero brings the knight to G5, and right after that bat's rook advances from A3 to B3.
our hero advances the knight from G5 to E6; then bat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Bat pushes the knight to C3, and our hero's knight takes H3, leaving G5 behind. Bat answers by moving the pawn from E3 to E2, while our hero slides the knight across the board, from H3 to G1.
With dungeon cunning, Bat brings the knight to A2. our hero captures the enemy pawn: the knight leaps from G1 to E2.
Bat's knight advances from A2 to C3. our hero advances the knight from E2 to G3, and right after that bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the king to E6. Check: our hero tightens the net by bringing the knight to G7.
Bat answers by moving the king from E6 to D7, and our hero slides the king across the board, from H6 to G6. With dungeon cunning, Bat brings the pawn to D5.
With a steady hand, our hero brings the king to F6, and right after that bat's rook advances from B3 to A3. our hero captures the enemy pawn: the king leaps from F6 to E5.
Bat sets the pawn on B4, watching every square, while without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the pawn to B3, and our hero's knight takes E3, leaving F5 behind.
Bat answers by moving the pawn from B3 to B2, while our hero slides the knight across the board, from E3 to D1. With dungeon cunning, Bat brings the knight to A4.
our hero captures the enemy pawn: the knight leaps from D1 to B2.
Bat's rook advances from A3 to B3. our hero claims the enemy knight by landing on A4.
Bat sets the king on C6, watching every square, and without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the rook to H3, while our hero's knight takes C3, leaving A4 behind.
Bat answers by moving the rook from H3 to H2. our hero captures the enemy pawn: the knight leaps from C3 to D5.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the knight to F4, and right after that bat's pawn advances from B7 to B5.
our hero advances the king from E6 to E5; then bat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Bat pushes the king to B4. Check: our hero tightens the net by bringing the knight to D3.
Bat answers by moving the king from B4 to A5, while our hero slides the king across the board, from E4 to D4. With dungeon cunning, Bat brings the rook to H5.
With a steady hand, our hero brings the knight to F4; then bat's rook advances from H5 to F5. our hero advances the knight from F4 to D3, and right after that bat sets the rook on G5, watching every square.
Without hurry or fear, our hero places the knight on C5. A cruel blow: Bat's rook captures our hero's knight on C5.
our hero claims the enemy rook by landing on C5.
Bat answers by moving the king from A5 to A6, and our hero slides the king across the board, from C5 to C6. With dungeon cunning, Bat brings the pawn to B4.
With a steady hand, our hero brings the king to C5, and right after that bat's king advances from A6 to A5. our hero captures the enemy pawn: the king leaps from C5 to C4.
Bat sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 28 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 5
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 72% of the games on this floor.