Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the king leaps from F2 to E1 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

Loading…

The battle, move by move

our hero advances the king from E1 to F2. Slug gives check with the bishop on E1.

our hero captures the enemy bishop: the king leaps from F2 to E1.

From the dark, Slug pushes the knight to G8, while our hero's pawn takes C3, leaving C2 behind. Slug answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from C1 to F4.

With dungeon cunning, Slug brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug's knight advances from G8 to H6. our hero advances the bishop from G3 to F4; then slug sets the knight on G4, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the king to C6, and our hero's king takes D2, leaving E1 behind.

Slug answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the knight to H6.

our hero captures the enemy knight: the bishop leaps from F4 to H6.

Slug's pawn advances from D6 to D5. our hero captures the pawn on D5 and leaves Slug in check.

Slug's king falls on D5 and tears the pawn from our hero.

Without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to C4, while our hero's bishop takes D6, leaving F8 behind.

Slug answers by moving the pawn from F7 to F5, and our hero slides the bishop across the board, from D6 to C7. With dungeon cunning, Slug brings the pawn to B5.

With a steady hand, our hero brings the bishop to D6, and right after that slug's king advances from C4 to D5. our hero advances the bishop from D6 to F8; then slug sets the king on C4, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to F4. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Slug answers by moving the king from C4 to D4, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to D5.

With a steady hand, our hero brings the pawn to F6; then slug's king advances from D5 to D4. our hero advances the bishop from F8 to E7, and right after that slug sets the king on E5, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the king to F5. our hero's pawn crowns on F8 and becomes a queen.

Slug answers by moving the king from F5 to E5. our hero captures the enemy pawn: the bishop leaps from E7 to C5.

With dungeon cunning, Slug brings the king to E6. From E7, our hero's queen forces Slug to defend.

Slug's king advances from E6 to D5. Check: our hero tightens the net by bringing the queen to D6.

Slug sets the king on C4, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Slug pushes the pawn to E3. Mate. our hero's queen on C5 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 26 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

More from floor 2