Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on G3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

With dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the pawn to E3. Slug moves the pawn from B3 to A2 and topples our hero's pawn.

our hero advances the bishop from C1 to B2, while slug sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on A1.

From the dark, Slug pushes the pawn to C4; then our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the pawn from F7 to F5.

From F3 to E4, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the knight to G3. A clean strike: our hero's pawn topples the knight on G3.

Slug's king advances from D7 to E8. From E4 to F5, our hero's pawn swallows Slug's pawn.

Slug sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to E7, and right after that our hero's king takes E2, leaving E1 behind.

Slug answers by moving the king from E7 to E8; then our hero slides the king across the board, from E2 to E3. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the king to F4, and slug's king advances from D8 to E8. A clean strike: our hero's king topples the pawn on G4.

Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the king on H5. From the dark, Slug pushes the king to E7; then our hero's pawn takes G4, leaving G3 behind.

Slug answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the pawn to F6, while slug's king advances from D8 to C8. our hero advances the pawn from G5 to G6, and slug sets the pawn on B4, watching every square.

A clean strike: our hero's pawn topples the pawn on B4.

From the dark, Slug pushes the king to C7, and right after that our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the pawn from B6 to B5; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the king to D8. Promotion: on F8, our hero turns a pawn into a queen.

Slug's king advances from D8 to C7. Promotion: on G8, our hero turns a pawn into a queen.

Slug sets the pawn on D5, watching every square. From C5, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to D7. By taking the pawn on D5, our hero drives Slug into check.

Slug answers by moving the king from D7 to C7. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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