Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on F5.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from A5 to A4.

our hero advances the pawn from D2 to D3, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E6 to F7, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to E8.

our hero claims the enemy pawn by landing on G4.

Rat's king advances from F7 to E6. our hero advances the pawn from G4 to G5; then rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to E4, and our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the knight from E8 to G7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero advances the pawn from G5 to G6, and right after that rat sets the king on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from G4 to H5.

A cruel blow: Rat's knight captures our hero's pawn on H5.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from H5 to G3. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the knight to E4. From G1, our hero's queen forces Rat to defend.

Rat's king advances from E3 to F4. Check: our hero tightens the net by bringing the pawn to E3.

Rat sets the king on F5, watching every square, while without hurry or fear, our hero places the king on E2. Check from Rat: the knight plants itself on C3.

our hero's king takes E1, leaving E2 behind. Rat answers by moving the king from F5 to E5, while our hero slides the queen across the board, from G1 to F1.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to D2; then rat's knight advances from C3 to E2.

our hero claims the enemy knight by landing on E2.

Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the queen on F1. From the dark, Rat pushes the king to E4, while our hero's king takes D1, leaving D2 behind.

Rat answers by moving the pawn from E6 to E5. From F5, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's queen on F5.

Check: our hero tightens the net by bringing the pawn to E4.

Rat's king advances from F5 to E6. our hero advances the king from D1 to E1; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to F6, and our hero's king takes G1, leaving F1 behind.

Rat answers by moving the king from F6 to F7, while our hero slides the king across the board, from G1 to G2. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to G3; then rat's king advances from E6 to E7. our hero advances the king from G3 to G4, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to D7, while our hero's king takes H6, leaving H5 behind.

Rat answers by moving the king from D7 to D8, and our hero slides the king across the board, from H6 to H7. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to H8, and right after that rat's king advances from D7 to E8. our hero advances the king from H8 to G8; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on F8. From the dark, Rat pushes the king to C8, and our hero's king takes E8, leaving F8 behind.

Rat answers by moving the king from C8 to B8, while our hero slides the king across the board, from E8 to D8. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to D7; then rat's king advances from B7 to B8. our hero claims the enemy pawn by landing on C6.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to D8.

our hero claims the enemy pawn by landing on E5.

Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from E5 to F5. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to G6, and right after that rat's king advances from E7 to D7. our hero advances the pawn from E4 to E5; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E7, and our hero's king takes G7, leaving G6 behind.

Rat answers by moving the king from E7 to D8. Check: our hero tightens the net by bringing the pawn to E7.

Rat's king falls on E7 and tears the pawn from our hero.

With a steady hand, our hero brings the king to G8; then rat's king advances from E7 to D7. our hero advances the king from G8 to F8, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the king to C7, while our hero's king takes F8, leaving E8 behind.

Rat answers by moving the king from C7 to D7, and our hero slides the king across the board, from F8 to F7. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to E7, and right after that rat's king advances from C8 to C7. our hero advances the king from E7 to E6; then rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to A6, and our hero's king takes C7, leaving D7 behind.

Rat answers by moving the king from A6 to A7. our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to D7; then rat's king advances from B8 to A8.

our hero advances the pawn from C5 to C6, and right after that rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to B6. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from B6 to A7, and our hero slides the pawn across the board, from C4 to C5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 24 s
Moves
133
How it ended
stalemate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
9 / 12
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (133 moves) lasted longer than 92% of the games on this floor.

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