Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to B8, while our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the bishop to E5; then rat's king advances from F8 to G8. our hero claims the enemy pawn by landing on C7.

Rat sets the knight on D7, watching every square. our hero captures the enemy pawn: the bishop leaps from C7 to A5.

From the dark, Rat pushes the knight to E5, while our hero's bishop takes C3, leaving A5 behind. Rat answers by moving the king from G8 to G7.

our hero captures the knight on E5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G6, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from G6 to H7, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to C3.

our hero captures the enemy pawn: the bishop leaps from E5 to C3.

Rat's king advances from H7 to G8. our hero advances the pawn from A6 to A7, and right after that rat sets the king on H7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the pawn to C5, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to G6. our hero claims the enemy pawn by landing on E5.

Rat's king advances from G6 to H7. our hero advances the pawn from A4 to A5; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the pawn from C4 to C3. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to H8; then rat's king advances from G6 to F7.

our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on E7, watching every square. our hero gives check with the queen on A3.

From the dark, Rat pushes the king to D7. From A7, our hero's queen forces Rat to defend.

Rat answers by moving the king from D7 to D6. Check: our hero tightens the net by bringing the queen to H6.

With dungeon cunning, Rat brings the king to D5. our hero captures the pawn on G5 and leaves Rat in check.

Rat's king advances from D5 to C6. From A6, our hero's queen forces Rat to defend.

Rat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to D8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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