Battle chronicle
The duel begins: our hero against Centipede on floor 6.
A cruel blow: Centipede's knight captures our hero's rook on H8.
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
Check: our hero tightens the net by bringing the rook to H8.
Centipede sets the king on F7, watching every square, while without hurry or fear, our hero places the knight on H3. From the dark, Centipede pushes the knight to G6.
our hero captures the pawn on G5 and leaves Centipede in check.
A cruel blow: Centipede's rook captures our hero's knight on G5.
our hero slides the queen across the board, from D1 to F3. Centipede's knight falls on H8 and tears the rook from our hero.
With a steady hand, our hero brings the queen to A8. A cruel blow: Centipede's bishop captures our hero's knight on B1.
our hero claims the enemy bishop by landing on B1.
Centipede sets the rook on H5, watching every square. our hero captures the enemy pawn: the queen leaps from A8 to A7.
From the dark, Centipede pushes the pawn to C4, while our hero's pawn takes B3, leaving B2 behind. Centipede answers by moving the king from F7 to E8.
our hero captures the enemy pawn: the bishop leaps from F1 to C4.
With dungeon cunning, Centipede brings the king to D8. our hero claims the enemy pawn by landing on A6.
Centipede's knight advances from H8 to G6. our hero advances the pawn from D2 to D3; then centipede sets the knight on F8, watching every square.
Without hurry or fear, our hero places the pawn on G4. Centipede gives check with the rook on H1.
our hero's king takes E2, leaving E1 behind. Centipede answers by moving the king from D8 to E7, while our hero slides the queen across the board, from A7 to A8.
With dungeon cunning, Centipede brings the rook to H8. With a steady hand, our hero brings the queen to D5.
our hero activates Backstab and silently removes a threat from Centipede.
Centipede's knight advances from F8 to G6. our hero claims the enemy pawn by landing on D4.
Centipede's knight reaches F4 and threatens our hero's king.
our hero captures the enemy knight: the queen leaps from D4 to F4.
From the dark, Centipede pushes the pawn to D6. our hero's bishop takes A3, leaving C1 behind, and centipede answers by moving the rook from H8 to H6.
our hero captures the pawn on D6 and leaves Centipede in check.
With dungeon cunning, Centipede brings the king to E6. our hero gives check with the bishop on C4.
Centipede's king advances from E6 to D7; then our hero advances the pawn from G4 to G5. Centipede gives check with the rook on E6.
our hero captures the rook on E6 and leaves Centipede in check.
Centipede's king falls on E6 and tears the bishop from our hero.
our hero's pawn takes B4, leaving B3 behind, while centipede answers by moving the king from E6 to D7. our hero slides the pawn across the board, from B4 to B5.
With dungeon cunning, Centipede brings the pawn to G6; then with a steady hand, our hero brings the pawn to B6. Centipede's king advances from D7 to C8.
our hero gives check with the pawn on B7.
Centipede sets the king on D7, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Centipede pushes the king to C6. Check: our hero tightens the net by bringing the queen to C7.
Centipede answers by moving the king from C6 to D5. And it is checkmate: our hero ends the game on E5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 37 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 17 / 14
- First capture
- move 2
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 51% of the games on this floor.