Battle chronicle
The duel begins: our hero against Centipede on floor 6.
Centipede advances its knight to A1 and claims our rook.
Centipede falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to G5.
Centipede's king advances from E8 to D8. our hero advances the pawn from F2 to F3. Centipede's rook falls on G5 and tears the bishop from our hero.
Without hurry or fear, our hero places the knight on H3. From the dark, Centipede pushes the rook to H5, while our hero's pawn takes F4, leaving F3 behind.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede answers by moving the knight from E7 to F5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
With dungeon cunning, Centipede brings the knight to E3, and right after that with a steady hand, our hero brings the knight to F4. Centipede's pawn advances from G7 to G6.
our hero captures the enemy pawn: the knight leaps from F4 to G6.
Check from Centipede: the knight plants itself on C2.
Without hurry or fear, our hero places the king on D2. Centipede's knight falls on A1 and tears the rook from our hero.
our hero's knight takes F4, leaving G6 behind. A cruel blow: Centipede's rook captures our hero's pawn on H2.
our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Centipede brings the rook to H1; then with a steady hand, our hero brings the pawn to G4.
Centipede's pawn advances from D7 to D6, and right after that our hero advances the pawn from G4 to G5. Centipede's rook reaches H2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the knight to B3, and our hero's pawn takes G6, leaving G5 behind. Centipede gives check with the knight on C1.
our hero slides the king across the board, from D3 to E4. A cruel blow: Centipede's knight captures our hero's pawn on A2.
With a steady hand, our hero brings the pawn to G7. Check from Centipede: the knight plants itself on C3.
our hero advances the king from E4 to F5. Centipede sets the knight on B5, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Centipede pushes the king to C7, while our hero's pawn takes E7, leaving E6 behind. Centipede answers by moving the rook from H2 to H7.
our hero claims the enemy rook by landing on H7.
With dungeon cunning, Centipede brings the king to B6. our hero's pawn crowns on E8 and becomes a queen.
Centipede's pawn advances from D6 to D5. our hero captures the pawn on D5 and leaves Centipede in check.
Centipede sets the king on A5, watching every square. our hero captures the enemy pawn: the queen leaps from H7 to A7.
From the dark, Centipede pushes the king to A4. our hero claims the enemy pawn by landing on C5.
Centipede answers by moving the king from A4 to A5. our hero slides the knight across the board, from D5 to C7, and right after that with dungeon cunning, Centipede brings the king to A4.
our hero claims the enemy knight by landing on B5.
Centipede's king advances from A4 to B3, while our hero advances the queen from E8 to E4. Centipede sets the king on B2, watching every square, and without hurry or fear, our hero places the queen on D3.
From the dark, Centipede pushes the king to A2. From F2, our hero's queen forces Centipede to defend.
Centipede answers by moving the king from A2 to A1. our hero delivers the final mate from D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 20 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 14 / 10
- First capture
- move 0
- Skills used
- 2
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 55% of the games on this floor.