Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the pawn leaps from G3 to H4 and captures the enemy rook.

Neither our hero nor Centipede claims victory. A draw on the board.

Loading…

The battle, move by move

our hero's knight takes H3, leaving G1 behind. Centipede answers by moving the knight from E7 to G6.

A clean strike: our hero's knight topples the pawn on G5.

With dungeon cunning, Centipede brings the knight to H8. With a steady hand, our hero brings the knight to E6, and centipede's rook advances from G4 to H4.

our hero advances the pawn from G2 to G3, while centipede sets the rook on H7, watching every square. From E6 to C5, our hero's knight swallows Centipede's pawn.

Centipede moves the rook from H7 to H2 and topples our hero's pawn.

our hero's pawn takes E3, leaving E2 behind. Centipede answers by moving the rook from H2 to H7. From C5 to A6, our hero's knight swallows Centipede's pawn.

With dungeon cunning, Centipede brings the pawn to D6. Check: our hero tightens the net by bringing the knight to C7.

Centipede's king advances from E8 to F8. our hero advances the knight from C7 to B5, and centipede sets the rook on H4, watching every square.

A clean strike: our hero's pawn topples the rook on H4.

From the dark, Centipede pushes the pawn to A5. From B5 to D6, our hero's knight swallows Centipede's pawn.

Centipede answers by moving the king from F8 to G8. A clean strike: our hero's knight topples the bishop on F5.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede advances to E3 and claims our pawn.

From F5 to E3, our hero's knight swallows Centipede's pawn.

Centipede's knight advances from H8 to F7, while our hero advances the knight from E3 to F5. Centipede sets the knight on G5, watching every square.

From H4 to G5, our hero's pawn swallows Centipede's knight.

From the dark, Centipede pushes the pawn to A4. our hero's pawn takes A3, leaving A2 behind. our hero activates Backstab and silently removes a threat from Centipede.

Centipede answers by moving the king from G8 to H7. our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Centipede brings the king to G8.

our hero gives check with the knight on H6.

Centipede's king advances from G8 to F8; then our hero advances the pawn from B2 to B4. Centipede sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on A4.

From the dark, Centipede pushes the pawn to G6; then our hero's bishop takes F4, leaving C1 behind. Centipede answers by moving the king from E8 to F8.

our hero slides the bishop across the board, from F4 to E5, and with dungeon cunning, Centipede brings the king to E7. With a steady hand, our hero brings the pawn to D4, while centipede's king advances from E7 to E8.

our hero advances the pawn from A4 to A5. Centipede sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on A6.

From the dark, Centipede pushes the king to D7, and right after that our hero's pawn takes A7, leaving A6 behind. Centipede answers by moving the king from D7 to D8.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Centipede brings the king to D7. With a steady hand, our hero brings the queen to B8, and centipede's king advances from D7 to E7.

our hero advances the queen from B8 to C8.

The duel ends in a draw: our hero and Centipede withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 1
Skills used
2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 51% of the games on this floor.

More from floor 6