Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
Giant Rat advances its king to A6 and claims our rook.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
A clean strike: our hero's rook topples the bishop on A3.
Giant Rat captures the pawn on F2 and puts our hero in check.
From E1 to F2, our hero's king swallows Giant Rat's pawn.
Giant Rat gives check with the knight on D3.
With a steady hand, our hero brings the king to G1, while giant Rat's bishop advances from E4 to F3. From F1 to D3, our hero's bishop swallows Giant Rat's knight.
Giant Rat sets the bishop on E4, watching every square. A clean strike: our hero's bishop topples the bishop on E4.
From the dark, Giant Rat pushes the king to D8. By taking the pawn on C6, our hero drives Giant Rat into check.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat answers by moving the king from D8 to C7. A clean strike: our hero's rook topples the pawn on A5.
With dungeon cunning, Giant Rat brings the pawn to F3. From G2 to F3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's pawn advances from C4 to C3. A clean strike: our hero's pawn topples the pawn on G4.
Giant Rat advances to C6 and claims our bishop.
By taking the pawn on A6, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to C7. our hero's pawn takes G5, leaving G4 behind, and right after that giant Rat answers by moving the king from C7 to B7.
Check: our hero tightens the net by bringing the rook to H7.
Giant Rat moves the king from B7 to A6 and topples our hero's rook.
our hero gives check with the rook on H6.
Giant Rat's king advances from A6 to A7, and our hero advances the queen from D1 to D5. Giant Rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on G6, and right after that from the dark, Giant Rat pushes the king to C8. our hero's pawn takes G7, leaving G6 behind; then giant Rat answers by moving the king from C8 to B8.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to C7. From B1 to C3, our hero's knight swallows Giant Rat's pawn.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 44 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 9
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 26% of the games on this floor.