Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

With an adventurer's precision, our hero takes the rival bishop on F7.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the pawn to D5; then our hero's pawn takes F3, leaving F2 behind. Giant Rat answers by moving the bishop from G4 to D7, and right after that our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Giant Rat brings the pawn to D4. With a steady hand, our hero brings the pawn to F4, while giant Rat's pawn advances from C4 to C3.

From D2 to C3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat moves the pawn from E5 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F4.

Giant Rat advances to C3 and claims our pawn.

our hero's knight takes H3, leaving G1 behind. Giant Rat answers by moving the pawn from A5 to A4; then our hero slides the knight across the board, from H3 to G5.

With dungeon cunning, Giant Rat brings the king to E7. From G5 to E4, our hero's knight swallows Giant Rat's pawn.

Giant Rat's bishop advances from D7 to F5. our hero advances the knight from E4 to C5, while giant Rat sets the king on D6, watching every square.

From C5 to A6, our hero's knight swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the bishop to G6; then our hero's knight takes B8, leaving A6 behind. Giant Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Giant Rat brings the king to C7. With a steady hand, our hero brings the pawn to F5, while giant Rat's bishop advances from G6 to F7.

Check: our hero tightens the net by bringing the knight to A6.

Giant Rat sets the king on D6, watching every square; then without hurry or fear, our hero places the pawn on F6. From the dark, Giant Rat pushes the bishop to G6.

From E5, our hero's pawn forces Giant Rat to defend.

Giant Rat answers by moving the king from D6 to C6; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Giant Rat brings the king to D6.

With a steady hand, our hero brings the pawn to F7. Giant Rat moves the bishop from G6 to F7 and topples our hero's pawn.

A clean strike: our hero's pawn topples the bishop on F7.

Giant Rat sets the king on D7, watching every square. Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the pawn to C4. our hero gives check with the knight on C5.

Giant Rat answers by moving the king from D7 to C6, and right after that our hero slides the bishop across the board, from C1 to E3. With dungeon cunning, Giant Rat brings the king to C7.

Check: our hero tightens the net by bringing the knight to E6.

Giant Rat's king advances from C7 to D7. our hero advances the knight from E6 to D4, and giant Rat sets the king on C7, watching every square.

From F4, our hero's bishop forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to F7.

Giant Rat answers by moving the king from D7 to C8; then our hero slides the bishop across the board, from F4 to D6. With dungeon cunning, Giant Rat brings the king to D8.

From E6, our hero's knight forces Giant Rat to defend.

Giant Rat's king advances from D8 to C8. our hero advances the bishop from D6 to C7, while giant Rat sets the king on B7, watching every square.

our hero gives check with the knight on C5.

From the dark, Giant Rat pushes the king to C6; then our hero's knight takes E6, leaving C5 behind. Giant Rat answers by moving the king from C6 to D5.

Check: our hero tightens the net by bringing the knight to D8.

With dungeon cunning, Giant Rat brings the king to E4. With a steady hand, our hero brings the bishop to A5, while giant Rat's king advances from E4 to D4.

From F4, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on D5, watching every square. A clean strike: our hero's bishop topples the pawn on C3.

From the dark, Giant Rat pushes the king to C5. our hero gives check with the knight on E6.

Giant Rat answers by moving the king from C5 to D5. From E5, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to C6. With a steady hand, our hero brings the bishop to D4, and giant Rat's king advances from C6 to D7.

our hero advances the king from E1 to D1, while giant Rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on D2.

Giant Rat gives check with the pawn on C3.

A clean strike: our hero's king topples the pawn on C3.

Giant Rat answers by moving the king from C6 to B7, and right after that our hero slides the king across the board, from C3 to B4. With dungeon cunning, Giant Rat brings the king to A6.

With a steady hand, our hero brings the pawn to C4, while giant Rat's king advances from A6 to B7. our hero advances the pawn from C4 to C5, and giant Rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on C6.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 35 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 89% of the games on this floor.

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