Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the king leaps from B6 to A6 and captures the enemy pawn.

The battle cuts short: our hero resigns against Giant Rat.

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The battle, move by move

our hero advances the king from E1 to F2; then giant Rat sets the bishop on C8, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Giant Rat pushes the pawn to C3, and our hero's pawn takes H3, leaving H2 behind. Giant Rat answers by moving the pawn from C3 to C2, while our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the pawn to H5.

On C1, Giant Rat promotes and gains a reinforcing bishop.

our hero advances the pawn from H5 to H6. Giant Rat's bishop falls on H6 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on G4. From the dark, Giant Rat pushes the pawn to C5, while our hero's king takes F5, leaving G4 behind.

Giant Rat answers by moving the bishop from H6 to G5. our hero captures the enemy pawn: the king leaps from F5 to E4.

With dungeon cunning, Giant Rat brings the bishop to E7. With a steady hand, our hero brings the king to D5. Giant Rat gives check with the bishop on B7.

our hero advances the king from D5 to C4; then giant Rat sets the bishop on H1, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Giant Rat pushes the bishop to G5. our hero captures the enemy pawn: the king leaps from B3 to A3.

Giant Rat answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from A3 to A4. With dungeon cunning, Giant Rat brings the bishop to D8.

With a steady hand, our hero brings the king to B3; then giant Rat's king advances from D7 to C7. our hero advances the king from B3 to C4, and right after that giant Rat sets the bishop on F6, watching every square.

Without hurry or fear, our hero places the king on D5. From the dark, Giant Rat pushes the king to B8. our hero claims the enemy pawn by landing on D6.

Check from Giant Rat: the bishop plants itself on E7.

our hero slides the king across the board, from D6 to C6; then with dungeon cunning, Giant Rat brings the pawn to C4. With a steady hand, our hero brings the king to B6, and right after that giant Rat's king advances from B8 to A8.

our hero captures the enemy pawn: the king leaps from B6 to A6.

Giant Rat sets the king on B8, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Giant Rat pushes the king to A7, and our hero's king takes B5, leaving A5 behind. Giant Rat answers by moving the pawn from E4 to E3.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Giant Rat brings the bishop to H4. With a steady hand, our hero brings the king to D3; then giant Rat's bishop advances from H4 to G5.

our hero advances the king from D3 to E2, and right after that giant Rat sets the bishop on H6, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Giant Rat pushes the king to A8, while our hero's king takes E2, leaving D3 behind. Giant Rat answers by moving the bishop from H6 to F4, and our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Giant Rat brings the bishop to H6. With a steady hand, our hero brings the king to E2, and right after that giant Rat's bishop advances from H6 to F4.

our hero advances the king from E2 to F1; then giant Rat sets the bishop on H2, watching every square. Without hurry or fear, our hero places the king on E1.

From the dark, Giant Rat pushes the bishop to B7, and our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the bishop from B7 to E4.

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Giant Rat brings the bishop to F5. With a steady hand, our hero brings the king to D4; then giant Rat's bishop advances from F5 to H7.

The battle cuts short: our hero resigns against Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
70
How it ended
resignation
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 6

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (70 moves) lasted longer than 76% of the games on this floor.

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