Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival queen on A1.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H3. After toppling the pawn on D2, Giant Rat threatens our hero's king.

our hero claims the enemy pawn by landing on D2.

Giant Rat gives check with the pawn on C3.

our hero captures the enemy pawn: the king leaps from D2 to C3.

Giant Rat sets the bishop on F8, watching every square. our hero claims the enemy bishop by landing on G4.

From the dark, Giant Rat pushes the pawn to A2, and our hero's pawn takes G5, leaving G4 behind. Giant Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from C3 to B2.

On A1, Giant Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the king leaps from B2 to A1.

Giant Rat's bishop advances from F8 to E7. our hero advances the pawn from G5 to G6, and right after that giant Rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the bishop to F6, while our hero's pawn takes G5, leaving G4 behind.

Giant Rat answers by moving the bishop from F6 to H8, and our hero slides the king across the board, from A1 to A2. With dungeon cunning, Giant Rat brings the king to F8.

With a steady hand, our hero brings the king to A3, and right after that giant Rat's bishop advances from H8 to F6. our hero advances the king from A3 to A4; then giant Rat sets the bishop on D8, watching every square.

Without hurry or fear, our hero places the king on A3. From the dark, Giant Rat pushes the pawn to E3, and our hero's king takes B2, leaving A3 behind.

A cruel blow: Giant Rat's bishop captures our hero's pawn on G5.

our hero slides the king across the board, from B2 to C3, and right after that with dungeon cunning, Giant Rat brings the bishop to H4. With a steady hand, our hero brings the king to D3; then giant Rat's king advances from F8 to G8.

our hero claims the enemy pawn by landing on E3.

Giant Rat's bishop reaches F2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E4. From the dark, Giant Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on E5.

Giant Rat answers by moving the bishop from F2 to E1, and our hero slides the king across the board, from E5 to F6. Giant Rat's bishop reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the king to G5, and right after that giant Rat's bishop advances from C3 to A5. our hero advances the king from G5 to F6; then giant Rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Giant Rat pushes the pawn to C4, and our hero's king takes E7, leaving F6 behind.

Giant Rat answers by moving the bishop from A5 to B6, while our hero slides the king across the board, from E7 to D6. With dungeon cunning, Giant Rat brings the bishop to E3.

With a steady hand, our hero brings the king to D5; then giant Rat's pawn advances from C4 to C3. our hero advances the king from D5 to C4, and right after that giant Rat sets the bishop on C5, watching every square.

our hero captures the enemy pawn: the king leaps from C4 to C3.

From the dark, Giant Rat pushes the bishop to B6, while our hero's king takes B4, leaving C3 behind. Giant Rat answers by moving the king from G8 to F7.

our hero captures the enemy pawn: the king leaps from B4 to A4.

With dungeon cunning, Giant Rat brings the bishop to C5. With a steady hand, our hero brings the king to A5, and right after that giant Rat's king advances from F7 to F6.

our hero's pawn crowns on G8 and becomes a queen.

Giant Rat sets the bishop on E3, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Giant Rat pushes the bishop to F2, and our hero's king takes B7, leaving A6 behind. Giant Rat answers by moving the bishop from F2 to H4.

Check: our hero tightens the net by bringing the queen to F8.

With dungeon cunning, Giant Rat brings the king to E6. With a steady hand, our hero brings the king to C7; then giant Rat's bishop advances from H4 to F2.

From E8, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on D5, watching every square, and without hurry or fear, our hero places the king on D7. From the dark, Giant Rat pushes the bishop to B6.

our hero gives check with the queen on E6.

Giant Rat answers by moving the king from D5 to C5. From D6, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to B5. Check: our hero tightens the net by bringing the queen to C6.

Giant Rat's king advances from B5 to B4. our hero captures the bishop on B6 and leaves Giant Rat in check.

Giant Rat sets the king on C4, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Giant Rat pushes the king to C3.

Check: our hero tightens the net by bringing the queen to B4.

Giant Rat answers by moving the king from C3 to C2, while our hero slides the king across the board, from D6 to C5. With dungeon cunning, Giant Rat brings the king to C1.

With a steady hand, our hero brings the king to D4; then giant Rat's king advances from C1 to C2. Check: our hero tightens the net by bringing the queen to C3.

Giant Rat sets the king on B1, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Giant Rat pushes the king to A2, while our hero's king takes C2, leaving D3 behind.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 29 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
22 / 2
First capture
move 1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 94% of the games on this floor.

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