Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's bishop lands on H6 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the knight to H3; then bat's king advances from D7 to E8.
our hero advances the bishop from H6 to G5, and right after that bat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the bishop leaps from G5 to E3.
From the dark, Bat pushes the pawn to A3, while our hero's knight takes G5, leaving H3 behind. Bat answers by moving the pawn from D5 to D4, and our hero slides the bishop across the board, from E3 to D2.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the pawn to H4, and right after that bat's pawn advances from B5 to B4.
our hero advances the pawn from H4 to H5; then bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the pawn to D3. our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Bat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the pawn to A5.
From E6, our hero's knight forces Bat to defend.
Bat's king advances from F8 to E7. our hero advances the knight from E6 to G5, and right after that bat sets the pawn on B3, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Bat pushes the knight to D6, while our hero's queen takes B8, leaving H8 behind. Bat's pawn falls on A2 and tears the pawn from our hero.
our hero slides the bishop across the board, from D2 to C3; then with dungeon cunning, Bat brings the knight to B7. our hero captures the knight on B7 and leaves Bat in check.
Bat's king advances from E7 to F6. our hero advances the knight from G5 to F7.
On A1, Bat promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on A1.
From the dark, Bat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
A cruel blow: Bat's pawn captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Bat brings the king to E6. our hero captures the enemy pawn: the knight leaps from E5 to C4.
Bat's king advances from E6 to F5. our hero claims the enemy pawn by landing on A5.
Bat sets the pawn on A2, watching every square. From E4, our hero's pawn forces Bat to defend.
From the dark, Bat pushes the king to G5, while our hero's pawn takes E5, leaving E4 behind. Bat answers by moving the king from G5 to H4, and our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Bat brings the king to G3. With a steady hand, our hero brings the pawn to E7, and right after that bat's king advances from G3 to H3.
our hero's pawn crowns on E8 and becomes a queen.
Bat sets the king on H2, watching every square, while without hurry or fear, our hero places the queen on G8. From the dark, Bat pushes the king to H3.
Mate. our hero's queen on H7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.