Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the king leaps from E2 to D2 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. Bat gives check with the rook on D2.
From E2 to D2, our hero's king swallows Bat's rook.
Bat answers by moving the pawn from B6 to B5; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Bat brings the pawn to A3.
From E3 to E4, our hero's king swallows Bat's pawn.
our hero activates Backstab and silently removes a threat from Bat.
Bat's king advances from E8 to D7, while our hero advances the king from E4 to D5. Bat sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on E6; then from the dark, Bat pushes the king to C8. A clean strike: our hero's king topples the pawn on D6.
Bat answers by moving the pawn from B7 to B6, and our hero slides the king across the board, from D6 to C6. With dungeon cunning, Bat brings the king to B8.
A clean strike: our hero's king topples the pawn on B6.
Bat's pawn advances from H6 to H5. From B6 to C5, our hero's king swallows Bat's pawn.
Bat sets the king on B7, watching every square. A clean strike: our hero's king topples the pawn on B5.
From the dark, Bat pushes the pawn to H4. our hero's king takes B4, leaving B5 behind; then bat answers by moving the king from B7 to C8.
A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Bat brings the king to C7, and with a steady hand, our hero brings the king to B2. Bat's pawn advances from H4 to H3, while our hero advances the king from B2 to C2.
Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D2; then from the dark, Bat pushes the king to E7.
our hero's king takes E2, leaving D2 behind, and right after that bat answers by moving the pawn from H3 to H2. our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Bat brings the king to D6, while with a steady hand, our hero brings the king to G2. our hero activates Backstab and silently removes a threat from Bat.
Bat's king advances from D6 to E5; then our hero advances the king from G2 to F2. Bat sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on A3.
From the dark, Bat pushes the king to E5; then our hero's pawn takes A4, leaving A3 behind. Bat answers by moving the king from E5 to D6.
our hero slides the pawn across the board, from A4 to A5, and with dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the king to F3, while bat's king advances from C7 to C8.
our hero advances the king from F3 to E4. Bat sets the king on C7, watching every square; then without hurry or fear, our hero places the king on D5.
From the dark, Bat pushes the king to C8, and right after that our hero's king takes C6, leaving D5 behind. Bat answers by moving the king from C8 to B8.
our hero slides the pawn across the board, from A5 to A6, while with dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the king to B6, and bat's king advances from C8 to D8.
our hero advances the pawn from A6 to A7. Bat sets the king on E7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to D6. Check: our hero tightens the net by bringing the queen to D8.
Bat answers by moving the king from D6 to E6. our hero gives check with the queen on E8.
With dungeon cunning, Bat brings the king to D5. From D8, our hero's queen forces Bat to defend.
Bat's king advances from D5 to E4. Check: our hero tightens the net by bringing the queen to E8.
Bat sets the king on F4, watching every square. our hero gives check with the queen on F8.
From the dark, Bat pushes the king to E3. From E8, our hero's queen forces Bat to defend.
Bat answers by moving the king from E3 to D2. our hero slides the queen across the board, from E8 to C6, while with dungeon cunning, Bat brings the king to E3.
our hero gives check with the queen on E6.
Bat's king advances from E3 to D4. From D7, our hero's queen forces Bat to defend.
Bat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E7.
From the dark, Bat pushes the king to F2; then our hero's queen takes E4, leaving E7 behind. Bat answers by moving the king from F2 to G1.
From G4, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to F1. Check: our hero tightens the net by bringing the queen to F5.
Bat's king advances from F1 to E2, and right after that our hero advances the queen from F5 to B1. Bat sets the king on F3, watching every square.
From B3, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to G4. Check: our hero tightens the net by bringing the queen to G8.
Bat answers by moving the king from G4 to F3. our hero gives check with the queen on B3.
With dungeon cunning, Bat brings the king to E2. With a steady hand, our hero brings the queen to B1, and bat's king advances from E2 to D2.
our hero advances the queen from B1 to G6. Bat sets the king on C3, watching every square, and right after that without hurry or fear, our hero places the queen on G2.
From the dark, Bat pushes the king to B3. From F3, our hero's queen forces Bat to defend.
Bat answers by moving the king from B3 to B4. Check: our hero tightens the net by bringing the queen to F4.
With dungeon cunning, Bat brings the king to B3. our hero gives check with the queen on E3.
Bat's king advances from B3 to C4, and right after that our hero advances the queen from E3 to D2. Bat sets the king on B3, watching every square.
Check: our hero tightens the net by bringing the queen to E3.
From the dark, Bat pushes the king to A4. our hero gives check with the queen on D4.
Bat answers by moving the king from A4 to B3. our hero slides the king across the board, from B6 to B5, while with dungeon cunning, Bat brings the king to A2.
With a steady hand, our hero brings the king to B4, and bat's king advances from A2 to B1. our hero advances the king from B4 to A4.
Bat sets the king on A2, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to B1.
Check: our hero tightens the net by bringing the queen to D1.
Bat answers by moving the king from B1 to B2. our hero gives check with the queen on D2.
With dungeon cunning, Bat brings the king to A1. With a steady hand, our hero brings the king to B3, while bat's king advances from A1 to B1.
our hero delivers the final mate from D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 129
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (129 moves) lasted longer than 98% of the games on this floor.