Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat advances its rook to G1 and claims our knight.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's rook takes B1, leaving A1 behind. Bat answers by moving the rook from H6 to H8, while our hero slides the rook across the board, from B1 to B5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the rook to B4; then bat's king advances from D7 to D8.

our hero advances the rook from B4 to B3. Bat's rook falls on H2 and tears the pawn from our hero.

Without hurry or fear, our hero places the rook on G3. From the dark, Bat pushes the pawn to C4, while our hero's rook takes G7, leaving G3 behind.

Bat answers by moving the pawn from B6 to B5. our hero captures the enemy knight: the rook leaps from G7 to B7.

With dungeon cunning, Bat brings the king to C8. our hero claims the enemy pawn by landing on A7.

Bat's pawn advances from D5 to D4. our hero advances the rook from A7 to G7; then bat sets the pawn on E3, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to D5, and our hero's king takes F3, leaving E2 behind.

Bat answers by moving the rook from H2 to H6, while our hero slides the king across the board, from F3 to G4. With dungeon cunning, Bat brings the rook to H1.

With a steady hand, our hero brings the king to F5. A cruel blow: Bat's rook captures our hero's knight on G1.

our hero advances the king from F5 to E6, and right after that bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Bat pushes the pawn to C2, while our hero's king takes C6, leaving D6 behind. Bat's rook falls on C1 and tears the bishop from our hero.

Mate. our hero's rook on G8 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
2 / 3
Material captured (hero / opponent)
4 / 7
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 14% of the games on this floor.

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