Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's knight lands on B1 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero advances the pawn from H2 to H3, and bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Bat pushes the knight to D8, and right after that our hero's king takes F2, leaving E2 behind. Bat gives check with the rook on F6.

our hero slides the king across the board, from F2 to G3. Bat's rook reaches G6 and threatens our hero's king.

With a steady hand, our hero brings the king to H2, and bat's pawn advances from B6 to B5. our hero advances the pawn from G2 to G4, while bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on G3. Bat captures the pawn on G4 and puts our hero in check.

A clean strike: our hero's king topples the rook on G4.

Bat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from G4 to F5. With dungeon cunning, Bat brings the king to C8.

With a steady hand, our hero brings the knight to E2, while bat's knight advances from D8 to C6. our hero advances the knight from E2 to C1, and bat sets the pawn on D3, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the pawn to A2. From C1 to A2, our hero's knight swallows Bat's pawn.

Bat answers by moving the pawn from A7 to A6; then our hero slides the pawn across the board, from H4 to H5. Check from Bat: the knight plants itself on D4.

From F5 to E4, our hero's king swallows Bat's pawn.

Bat's knight advances from D4 to E6. our hero advances the pawn from H5 to H6, while bat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on H7. Check from Bat: the knight plants itself on G5.

our hero's king takes F5, leaving E4 behind. Bat advances to H7 and claims our pawn.

our hero slides the king across the board, from F5 to G6, and with dungeon cunning, Bat brings the knight to G5. A clean strike: our hero's king topples the knight on G5.

Bat's king advances from B8 to C7. our hero advances the king from G5 to F5, and bat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the pawn to B3, and right after that our hero's knight takes C3, leaving A2 behind.

Bat answers by moving the pawn from D6 to D5. A clean strike: our hero's king topples the pawn on D5.

With dungeon cunning, Bat brings the king to B6. From D5 to E5, our hero's king swallows Bat's pawn.

Bat's king advances from B6 to C6. our hero advances the king from E5 to E4, while bat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the pawn to B2.

A clean strike: our hero's king topples the pawn on C4.

Bat answers by moving the king from C6 to D7. From C4 to D3, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to D6. With a steady hand, our hero brings the king to C4. Bat's pawn crowns on B1 and a hostile rook is born.

From C3 to B1, our hero's knight swallows Bat's rook.

Bat sets the king on E5, watching every square; then without hurry or fear, our hero places the knight on C3. From the dark, Bat pushes the king to D6, and right after that our hero's pawn takes D4, leaving D2 behind.

Bat answers by moving the king from D6 to C6. Check: our hero tightens the net by bringing the pawn to D5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to C5, and bat's king advances from D7 to E8.

our hero advances the king from C5 to D6, while bat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Bat pushes the king to F7; then our hero's pawn takes D6, leaving D5 behind. Bat answers by moving the king from F7 to G6, and right after that our hero slides the king across the board, from D7 to E7.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the pawn to D7, while bat's king advances from G6 to H7.

Promotion: on D8, our hero turns a pawn into a queen.

Bat sets the king on G7, watching every square; then without hurry or fear, our hero places the queen on D6. From the dark, Bat pushes the king to H8.

Check: our hero tightens the net by bringing the queen to F6.

Bat answers by moving the king from H8 to G8; then our hero slides the queen across the board, from F6 to F5. With dungeon cunning, Bat brings the pawn to A4.

From G5, our hero's queen forces Bat to defend.

Bat's king advances from G8 to H7. our hero advances the king from E7 to F7, while bat sets the pawn on A3, watching every square.

And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
93
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
19 / 2
First capture
move 7

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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