Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the knight leaps from B3 to C1 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to C6. our hero claims the enemy pawn by landing on E3.
Spider answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Spider brings the king to G7.
our hero claims the enemy pawn by landing on E7.
Spider's pawn advances from C3 to C2. our hero advances the bishop from E7 to A3; then spider sets the knight on D6, watching every square.
our hero claims the enemy knight by landing on D6.
On C1, Spider promotes and gains a reinforcing queen.
our hero's king takes F2, leaving E1 behind. Spider answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from D6 to C5.
After toppling the bishop on C5, Spider threatens our hero's king.
With a steady hand, our hero brings the pawn to E3; then spider's pawn advances from A3 to A2. our hero advances the knight from F3 to D2, and right after that spider sets the king on H6, watching every square.
Without hurry or fear, our hero places the knight on B3. From the dark, Spider pushes the queen to C1. our hero claims the enemy queen by landing on C1.
Spider answers by moving the pawn from E5 to E4. our hero captures the enemy pawn: the knight leaps from C1 to A2.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to C3, and right after that spider's pawn advances from F6 to F5.
our hero advances the king from F2 to G3; then spider sets the king on G5, watching every square. From H4, our hero's pawn forces Spider to defend.
From the dark, Spider pushes the king to H5, and our hero's knight takes A4, leaving C3 behind. Spider answers by moving the king from H5 to H6, while our hero slides the knight across the board, from A4 to C5.
With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the knight to B7; then spider's pawn advances from A5 to A4.
our hero advances the knight from B7 to C5, and right after that spider sets the king on H6, watching every square. our hero captures the enemy pawn: the knight leaps from C5 to A4.
From the dark, Spider pushes the king to H5, while our hero's knight takes B6, leaving A4 behind. Spider answers by moving the pawn from C6 to C5, and our hero slides the knight across the board, from B6 to D7.
With dungeon cunning, Spider brings the king to G6. our hero claims the enemy pawn by landing on C5.
Spider's king advances from G6 to G7. From E6, our hero's knight forces Spider to defend.
Spider sets the king on H8, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to H7.
our hero captures the enemy pawn: the king leaps from F4 to F5.
Spider answers by moving the king from H7 to H8. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to F5; then spider's king advances from H7 to H6.
our hero advances the king from F5 to G4, and right after that spider sets the king on G6, watching every square. From H5, our hero's pawn forces Spider to defend.
From the dark, Spider pushes the king to H6, while our hero's knight takes F8, leaving E6 behind. Spider answers by moving the king from H6 to G7, and our hero slides the knight across the board, from F8 to G6.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to G5, and right after that spider's king advances from H7 to G7.
Check: our hero tightens the net by bringing the pawn to H6.
Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to E8.
our hero's pawn crowns on H8 and becomes a queen.
Spider answers by moving the king from E8 to D7, while our hero slides the queen across the board, from H8 to E5. With dungeon cunning, Spider brings the king to D8.
With a steady hand, our hero brings the knight to F8; then spider's king advances from D8 to C8. our hero advances the knight from F8 to E6, and right after that spider sets the king on D7, watching every square.
Check: our hero tightens the net by bringing the queen to D5.
From the dark, Spider pushes the king to C8, while our hero's knight takes C5, leaving E6 behind. Spider answers by moving the king from C8 to B8.
Mate. our hero's queen on B7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 35 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.