Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the knight leaps from E6 to G5 and captures the enemy knight.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's bishop topples the bishop on A3.
From the dark, Giant Rat pushes the pawn to C3. From D2 to C3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat answers by moving the king from E8 to D7; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Giant Rat brings the bishop to D3.
From B7, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from D7 to C8. our hero advances the rook from B7 to F7, while giant Rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the rook on B7. From the dark, Giant Rat pushes the bishop to H7.
A clean strike: our hero's rook topples the bishop on H7.
Giant Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's knight reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to D1. Check from Giant Rat: the knight plants itself on F2.
our hero advances the king from D1 to E1, and giant Rat sets the knight on H1, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Giant Rat pushes the king to C8, and right after that our hero's knight takes D4, leaving F3 behind. Giant Rat moves the pawn from F4 to G3 and topples our hero's pawn.
our hero slides the knight across the board, from D4 to E6, while with dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to C1, and giant Rat's king advances from C8 to B8.
A clean strike: our hero's bishop topples the pawn on E3.
Giant Rat sets the knight on F2, watching every square, and right after that without hurry or fear, our hero places the bishop on G5. From the dark, Giant Rat pushes the knight to E4; then our hero's bishop takes F4, leaving G5 behind.
Giant Rat answers by moving the knight from E4 to G5. our hero gives check with the rook on H8.
With dungeon cunning, Giant Rat brings the king to A7. A clean strike: our hero's knight topples the knight on G5.
Giant Rat's pawn advances from C5 to C4. Check: our hero tightens the net by bringing the rook to H7.
Giant Rat sets the king on A8, watching every square. A clean strike: our hero's bishop topples the pawn on D6.
From the dark, Giant Rat pushes the pawn to A4, and right after that our hero's knight takes E6, leaving G5 behind. Giant Rat answers by moving the pawn from A4 to A3.
Check: our hero tightens the net by bringing the knight to C7.
With dungeon cunning, Giant Rat brings the king to A7. our hero gives check with the knight on D5.
Giant Rat's king advances from A7 to A8. Mate. our hero's knight on B6 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 25 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 45% of the games on this floor.