Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero's bishop lands on E3 and defeats Giant Rat's knight!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Giant Rat answers by moving the bishop from G4 to E6, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Giant Rat brings the pawn to A2. With a steady hand, our hero brings the knight to E2, and right after that giant Rat's bishop advances from C6 to D7.
our hero advances the knight from E2 to C3; then giant Rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on D1.
Check from Giant Rat: the knight plants itself on E3.
our hero captures the enemy knight: the bishop leaps from C1 to E3.
Giant Rat answers by moving the king from E8 to F8, while our hero slides the bishop across the board, from E3 to C1. On A1, Giant Rat promotes and gains a reinforcing bishop.
With a steady hand, our hero brings the knight to E2; then giant Rat's pawn advances from D5 to D4. our hero advances the knight from E2 to G3, and right after that giant Rat sets the king on G8, watching every square.
our hero captures the enemy pawn: the knight leaps from G3 to E4.
From the dark, Giant Rat pushes the bishop to C6, while our hero's knight takes G5, leaving E4 behind. Giant Rat answers by moving the king from G8 to G7.
our hero captures the bishop on E6 and leaves Giant Rat in check.
With dungeon cunning, Giant Rat brings the king to G6. With a steady hand, our hero brings the knight to C5, and right after that giant Rat's bishop advances from C6 to E8.
our hero advances the knight from C5 to B3; then giant Rat sets the bishop on C3, watching every square. Without hurry or fear, our hero places the knight on C5.
From the dark, Giant Rat pushes the bishop to B5, and our hero's pawn takes H4, leaving H3 behind. Giant Rat's bishop reaches A4 and threatens our hero's king.
our hero slides the king across the board, from D1 to E2. Check from Giant Rat: the bishop plants itself on B5.
With a steady hand, our hero brings the king to F3; then giant Rat's bishop advances from C3 to B4. our hero advances the king from F3 to E4, and right after that giant Rat sets the bishop on F1, watching every square.
Without hurry or fear, our hero places the knight on E6. From the dark, Giant Rat pushes the bishop to C5. our hero claims the enemy bishop by landing on C5.
Giant Rat answers by moving the king from G6 to G7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the bishop to E2.
our hero gives check with the knight on E6.
Giant Rat's king advances from G7 to G8. our hero advances the pawn from G5 to G6; then giant Rat sets the bishop on C4, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Giant Rat pushes the bishop to E2. our hero captures the enemy pawn: the king leaps from E4 to E5.
Giant Rat answers by moving the bishop from E2 to B5, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to H6; then giant Rat's bishop advances from B5 to E2. our hero advances the king from E5 to F6, and right after that giant Rat sets the bishop on C4, watching every square.
From H7, our hero's pawn forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 33 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 5
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 65% of the games on this floor.