Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival bishop on E4.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on B3.

Slug answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Slug brings the pawn to F6.

With a steady hand, our hero brings the king to E3. Slug advances to D2 and claims our pawn.

From C1 to D2, our hero's bishop swallows Slug's pawn.

Slug sets the king on E7, watching every square. A clean strike: our hero's king topples the bishop on E4.

From the dark, Slug pushes the king to E6, and right after that our hero's bishop takes F4, leaving D2 behind. Slug answers by moving the pawn from B5 to B4; then our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to D5, and slug's pawn advances from F6 to F5.

By taking the pawn on D6, our hero drives Slug into check.

Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the pawn to F4.

A clean strike: our hero's pawn topples the pawn on F4.

Slug answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Slug's pawn advances from C5 to C4. From B3 to C4, our hero's pawn swallows Slug's pawn.

Slug sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to C6, and right after that our hero's king takes E6, leaving E5 behind.

Slug answers by moving the king from C6 to B7; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the pawn to B3.

With a steady hand, our hero brings the king to E7, and slug's king advances from B7 to A7. Promotion: on F8, our hero turns a pawn into a queen.

Slug sets the pawn on B5, watching every square, and right after that without hurry or fear, our hero places the queen on F3. From the dark, Slug pushes the king to B6.

A clean strike: our hero's queen topples the pawn on B3.

Slug answers by moving the king from B6 to A6. By taking the pawn on B5, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to A7. From A5, our hero's queen forces Slug to defend.

Slug's king advances from A7 to B7. our hero advances the pawn from C4 to C5, and slug sets the king on C8, watching every square.

And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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