Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's pawn lands on E4 and defeats Giant Rat's bishop!
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3. Giant Rat's bishop reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, while giant Rat's king advances from E8 to F7. From F3 to E4, our hero's pawn swallows Giant Rat's bishop.
Giant Rat sets the bishop on E1, watching every square. A clean strike: our hero's king topples the bishop on E1.
From the dark, Giant Rat pushes the king to F6, and right after that our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the pawn from C4 to C3; then our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G3. Giant Rat's pawn reaches F3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E3.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat sets the knight on F3, watching every square. From G1 to F3, our hero's knight swallows Giant Rat's knight.
From the dark, Giant Rat pushes the king to F7. Check: our hero tightens the net by bringing the knight to G5.
Giant Rat answers by moving the king from F7 to E8, and our hero slides the king across the board, from E3 to F4. With dungeon cunning, Giant Rat brings the pawn to D5.
A clean strike: our hero's pawn topples the pawn on D5.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat's pawn advances from A5 to A4. From F4 to G4, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Giant Rat pushes the king to E8; then our hero's king takes E5, leaving F4 behind.
Giant Rat answers by moving the pawn from A6 to A5. our hero slides the pawn across the board, from D5 to D6, and with dungeon cunning, Giant Rat brings the king to D7.
With a steady hand, our hero brings the knight to E6, while giant Rat's king advances from D7 to C6. our hero advances the pawn from H2 to H4.
Giant Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the king to E8, and right after that our hero's pawn takes H6, leaving H5 behind.
Giant Rat answers by moving the king from E8 to F7. our hero slides the pawn across the board, from D6 to D7, while with dungeon cunning, Giant Rat brings the king to G6.
Promotion: on D8, our hero turns a pawn into a queen.
Giant Rat's king advances from G6 to F7. our hero gives check with the queen on F8.
Giant Rat sets the king on G6, watching every square. From G7, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H5; then our hero's pawn takes H7, leaving H6 behind.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 2
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 45% of the games on this floor.